There are many different routes into the games industry. With billions of people around the world enjoying games, there is a big demand in the industry for those who have the skills to make engaging, quality games.
Some people go down the route of traditional training and getting a degree or other qualification. Other people choose to teach themselves and start making a game independently. There have been some crazy success stories of those who have started in their bedrooms and made some incredible games.
In this article, we’re looking at a few of the most popular genres of games an aspiring developer can choose to explore.
Over the weekend, I was tackling a client request requesting for us to help modify their WordPress backend so that when writing posts, the Gutenberg Editor will automatically convert consecutive double dashes -- to an em dash — character.
It was a particularly difficult task for me, despite having coding in WordPress for many years, simply because the Gutenberg editor was relatively new, and there is very little documentation regarding it.
At the recommendation of a fellow web developer, I’ve been using the Astra theme in WordPress to develop Terresquall’s client websites for years now, and it’s been by and large a positive experience. Astra is a very versatile theme that can be used to build many different kinds of website, and their paid Astra Pro plugin adds even more customisation options, allowing for even more rapid customisation options.
If you are building your site upon the addition features that Astra Pro provides using a child theme, however, customising Astra Pro templates can be a bit difficult to do, because there isn’t much documentation about this.
An error involving a NullReferenceException is something that new developers often encounter when working on projects in Unity. These errors occur when attempting to access object variables, or members of object variables, when the variable itself is null.
Although the cause is simple, NullReferenceException errors can present themselves in many different ways. As a result, fixing them isn’t always as straightforward as following a standard series of steps. In this article, we will explore the various ways that a NullReferenceException can occur in Unity, as well as how to handle these various situations.
If you don’t prefer reading and wish for more visual aid, check out our video guide here. But if you prefer reading, scroll down to check the rest of the article.
Welcome to Part 4 of our Metroidvania tutorial series, where we’ll be taking you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!
Ever wanted to create a rogue-like shoot 'em up game like Vampire Survivors? In Part 10 of our guide, we will go through how to create additional features for our game manager by continuing where we left off. We will also be covering some important additions to UI elements. You can also find Part 9 of our guide here, where we went through how to create a game manager to connect everything we have created thus far. We also covered how to create some important UI elements for the game, including several add-on features.
A link to a package containing the project files up to Part 10 of this tutorial series can also be found at the end of this article.
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In Java, an ArrayList is a very convenient object that allows us to create and manage variable-length arrays. However, in Java, an ArrayList also has a weird quirk. You cannot declare an ArrayList that uses Java primitives. Below are a few examples:
import java.util.ArrayList;
public class ArrayListTest {
public static void main(String[] args) {
ArrayList<int> intList = new ArrayList<int>();
ArrayList<double> doubleList = new ArrayList<double>();
ArrayList<char> charList = new ArrayList<char>();
}
}
If you are an aspiring game developer, or someone with a lot of experience making games, you may need to, at some point, test out your games on your mobile device. However, you may find that the process of having to build and install your game onto your mobile device a time-consuming and tedious process. Especially if you encounter any bugs or UI glitches and now have to go back into Unity, make the changes and repeat the installation process all over again.
With Unity Remote 5 however, this process can be entirely avoided as, not only can you directly test them through the editor, you can even make changes on the fly just by stopping the play and making your changes, before pressing play again to check and see the effects of the new changes.
Whether you are an aspiring developer, a game designer, or just someone who just so happens to need this function, getting iOS devices to be able to be compatible with imports for your code or applications can be challenging at times.
However, as of iOS 16 and above, you can now enable the new Developer Mode to help smoothen out the process of whatever special need you have.
Welcome to part 3 of our Metroidvania tutorial series, where we’ll be taking you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!