Creating a Metroidvania (like Hollow Knight) — Part 6: Enemies, Spikes, and an Advanced CameraThis article is a part of the series: Creating a Metroidvania (like Hollow Knight) in Unity To view this content, you must be a member of Terresquall's Patreon at $5 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.