To view this content, you must be a member of Terresquall's Patreon at $10 or more
Already a qualifying Patreon member? Refresh to access this content.
Aspiring game programmer, designer and developer who is always looking for ways to upskill (Singaporean slang for gain work experience and level up) myself.
Ever wanted to create a rogue-like shoot ’em up game like Vampire Survivors? In Part 4 of our guide, we will go through how to create stats for our weapons and enemies, including how to damage enemies with weapons. You can also find Part 3 of our guide here, where we went through how to create our first weapons and basic enemy AI.
A link to a package containing the project files up to Part 4 of this tutorial series can also be found at the end of this article.
Continue readingEver wanted to create a rogue-like shoot ’em up game like Vampire Survivors? In Part 3 of our guide, we will go through how to create our first weapons and basic enemy AI. You can also find Part 2 of our guide here, where we went through how to create infinite map generation.
A link to a package containing the project files up to Part 3 of this tutorial series can also be found at the end of this article.
Continue readingEver wanted to create a rogue-like shoot ’em up game like Vampire Survivors? In Part 2 of our guide, we will go through how to create infinite map generation. You can also find Part 1 of our guide here, where we went through how to create movement, animations and a camera for our player character.
A link to a package containing the project files up to Part 2 of this tutorial series can also be found at the end of this article.
Continue readingEver wanted to create a rogue-like shoot ’em up game like Vampire Survivors? In Part 1 of our guide, we will go through how to create movement, animations and a camera for our player character.
A link to a package containing the project files up to Part 1 of this tutorial series can also be found at the end of this article.
Continue reading