Originally developed for Terresquall’s Metroidvania tutorial series, the Bench Universal Save System provides a flexible way to manage save files, persistent data, and multiple save slots. We will use it to add an in-game save bench and integrate Bench’s built-in save slot menu, allowing players to start and load different save files.
In this article, we will cover how you will go about implementing the Bench Save System into your game by implementing it into an existing open-source Unity 2D platformer called Kailius.
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