Creating a Farming RPG in Unity - Part 4: Item Management

Creating a Farming RPG (like Harvest Moon) in Unity — Part 4: Item Management

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 4 of our guide here, where we go through how to create an item management system. You can also find Part 3 of our guide here, where we went through how to set up farmland elements that our player character will interact with.

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Creating a farming RPG in Unity - Part 3: Farmland Interaction

Creating a Farming RPG (like Harvest Moon) in Unity — Part 3: Farmland Interaction

Correction: In the video, we made a reference to the PlayerController component in the PlayerInteraction class. However, we later found that we didn’t make use of it at least in this part, so you can choose to skip that bit in the video for now, as it is redundant. They are highlighted in red in the finalised codes below.

Ever wanted to create a game like Harvest Moon in Unity? This is Part 3 of our guide, where we go through how to set up farmland elements that our player character will interact with. You can also find Part 2 of our guide here, where we went through how to set up our player camera.

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Pretty Computer Chips
Image by Jonas Svidras at https://stocksnap.io/photo/intel-8008-LBYK1XTHFC.

Passing a variable by value vs. reference

In programming, a concept that usually creates a lot of confusion among those new to it is the concept of passing a variable by value, versus passing a variable by reference. The 2 examples below illustrate the difference between these two ways variables can be passed in Java:

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