If you’ve tried written your own custom shaders like I have in Unity, you know how much of a headache they can be sometimes. And sometimes, the solution to a problem seems obvious but you can’t quite figure out how to solve it.
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If you’ve tried written your own custom shaders like I have in Unity, you know how much of a headache they can be sometimes. And sometimes, the solution to a problem seems obvious but you can’t quite figure out how to solve it.
Continue readingThis article is a part of the series:
Creating a Metroidvania (like Hollow Knight) in Unity
19 May 2024: This article has been updated to correct some errors and missing information.
Here's the list of changes and bugfixes for Part 10 of the Metroidvania Series.
Welcome to Part 10 of our Metroidvania tutorial series, where we’ll take you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!
When working with user interfaces in Unity, it’s often necessary to use a custom font for your text to improve the overall aesthetic of your game. In this article, we’ll take a step-by-step journey through the process of using a custom font for both legacy and TextMeshPro text in Unity.
Continue readingOne of the most common questions I get from students looking to build a platformer is this: how do I build a moving platform in Unity? Well, if you are looking for code that you can just copy-paste into your project, look no further.
Continue readingThis article is a part of the series:
Creating a Metroidvania (like Hollow Knight) in Unity
2 May 2024: This article has been updated to correct some errors and missing information.
Here's the list of changes and bugfixes for Part 9 of the Metroidvania Series.
Welcome to Part 9 of our Metroidvania tutorial series, where we’ll take you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!
This article is a part of the series:
Creating a Metroidvania (like Hollow Knight) in Unity
8 June 2024: This article has been updated to correct some errors and missing information.
Here's the list of changes and bugfixes for Part 8 of the Metroidvania Series.
Welcome to Part 8 of our Metroidvania tutorial series, where we’ll take you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!
This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity
Ever wanted to create a rogue-like shoot ’em up game like Vampire Survivors? In Part 12 of our guide, we will go through how to create a weapon evolution system, similar to the one seen in Vampire Survivors. You can also find Part 11 of our guide here, where we touched up on certain aspects of our project such as identifying and fixing bugs, along with aesthetic changes
A link to a package containing the project files up to Part 12 of this tutorial series can also be found at the end of this article.
This article is a part of the series:
Creating a Metroidvania (like Hollow Knight) in Unity
5 June 2024: Anonymes FRACTAL has helped us identify some bugs in this part of the series. You can find more details on the bugs (and how to fix them) here.
Welcome to Part 7 of our Metroidvania tutorial series, where we’ll be taking you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!
A common point of confusion amongst beginners in Unity is how to transfer a Unity project from one computer to another, as there are many ways this can be done. In this article, we will be exploring these methods, as well as their pros and cons.
Continue readingUnity provides game developers with a robust platform to create immersive experiences. Once you’ve completed your Unity project, it’s time to export it as an executable (.exe) file, allowing others to play your game on Windows. In this article, we will walk you through the step-by-step process of exporting a Unity project as an executable game on Windows, covering important considerations along the way.
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