Welcome to Part 8 of our Metroidvania tutorial series, where we’ll take you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!
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Ever wanted to create a rogue-like shoot ’em up game like Vampire Survivors? In Part 12 of our guide, we will go through how to create a weapon evolution system, similar to the one seen in Vampire Survivors. You can also find Part 11 of our guide here, where we touched up on certain aspects of our project such as identifying and fixing bugs, along with aesthetic changes
A link to a package containing the project files up to Part 12 of this tutorial series can also be found at the end of this article.
To view this content, you must be a member of Terresqualls Patreon at $10 or more
Welcome to Part 7 of our Metroidvania tutorial series, where we’ll be taking you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!
To view this content, you must be a member of Terresqualls Patreon at $5 or more
A common point of confusion amongst beginners in Unity is how to transfer a Unity project from one computer to another, as there are many ways this can be done. In this article, we will be exploring these methods, as well as their pros and cons.
Unity provides game developers with a robust platform to create immersive experiences. Once you’ve completed your Unity project, it’s time to export it as an executable (.exe) file, allowing others to play your game on Windows. In this article, we will walk you through the step-by-step process of exporting a Unity project as an executable game on Windows, covering important considerations along the way.
Welcome to Part 6 of our Metroidvania tutorial series, where we’ll be taking you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!
To view this content, you must be a member of Terresqualls Patreon at $5 or more
Ever wanted to create a rogue-like shoot ’em up game like Vampire Survivors? In Part 11 of our guide, we will be touching up on certain aspects of our project such as identifying and fixing bugs, along with aesthetic changes. You can also find Part 10 of our guide here, where we went through how to create additional features for our game manager by continuing where we left off. We also covered some important additions to UI elements.
A link to a package containing the project files up to Part 11 of this tutorial series can also be found at the end of this article.
To view this content, you must be a member of Terresqualls Patreon at $10 or more
Welcome to Part 5 of our Metroidvania tutorial series, where we’ll be taking you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!
An error involving a NullReferenceException is something that new developers often encounter when working on projects in Unity. These errors occur when attempting to access object variables, or members of object variables, when the variable itself is null.
Although the cause is simple, NullReferenceException errors can present themselves in many different ways. As a result, fixing them isn’t always as straightforward as following a standard series of steps. In this article, we will explore the various ways that a NullReferenceException can occur in Unity, as well as how to handle these various situations.
If you don’t prefer reading and wish for more visual aid, check out our video guide here. But if you prefer reading, scroll down to check the rest of the article.
Welcome to Part 4 of our Metroidvania tutorial series, where we’ll be taking you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!