Creating a Metroidvania (like Hollow Knight) — Part 8: Wall Jump, Unlocking Abilities & Spells, Mask & Soul Vessel Shards and Inventory

This article is a part of the series:
Creating a Metroidvania (like Hollow Knight) in Unity

8 June 2024: This article has been updated to correct some errors and missing information.
Here's the list of changes and bugfixes for Part 8 of the Metroidvania Series.

Welcome to Part 8 of our Metroidvania tutorial series, where we’ll take you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!

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Creating a Rogue-like (like Vampire Survivors) - Part 12

Creating a Rogue-like Shoot ‘Em Up (like Vampire Survivors) — Part 12: Weapon Evolution

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

Ever wanted to create a rogue-like shoot ’em up game like Vampire Survivors? In Part 12 of our guide, we will go through how to create a weapon evolution system, similar to the one seen in Vampire Survivors. You can also find Part 11 of our guide here, where we touched up on certain aspects of our project such as identifying and fixing bugs, along with aesthetic changes

A link to a package containing the project files up to Part 12 of this tutorial series can also be found at the end of this article.

To view this content, you must be a member of Terresqualls Patreon at $10 or more
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Creating a Metroidvania (like Hollow Knight) — Part 7: Death, Respawn, Updating Map and Save system

This article is a part of the series:
Creating a Metroidvania (like Hollow Knight) in Unity

5 June 2024: Anonymes FRACTAL has helped us identify some bugs in this part of the series. You can find more details on the bugs (and how to fix them) here.
This article has also been updated to correct some errors and missing information.
Here's the list of changes and bugfixes for Part 7 of the Metroidvania Series.

Welcome to Part 7 of our Metroidvania tutorial series, where we’ll be taking you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!

To view this content, you must be a member of Terresqualls Patreon at $5 or more
Already a qualifying Patreon member? Refresh to access this content.
Exporting your Unity project as a Windows EXE

How to export your Unity project onto an executable (EXE) game on Windows

Unity provides game developers with a robust platform to create immersive experiences. Once you’ve completed your Unity project, it’s time to export it as an executable (.exe) file, allowing others to play your game on Windows. In this article, we will walk you through the step-by-step process of exporting a Unity project as an executable game on Windows, covering important considerations along the way.

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Creating a Metroidvania (like Hollow Knight) — Part 6: Enemies, Spikes, and an Advanced Camera

This article is a part of the series:
Creating a Metroidvania (like Hollow Knight) in Unity

26 April 2024: This article has been updated to correct some errors and missing information.
Here’s the list of changes and bugfixes for Part 6 of the Metroidvania Series.

Welcome to Part 6 of our Metroidvania tutorial series, where we’ll be taking you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!

To view this content, you must be a member of Terresqualls Patreon at $5 or more
Already a qualifying Patreon member? Refresh to access this content.
Creating a Rogue-like (like Vampire Survivors) - Part 11

Creating a Rogue-like Shoot ‘Em Up (like Vampire Survivors) — Part 11: Code and Aesthetic Touch-ups

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

Ever wanted to create a rogue-like shoot ’em up game like Vampire Survivors? In Part 11 of our guide, we will be touching up on certain aspects of our project such as identifying and fixing bugs, along with aesthetic changes. You can also find Part 10 of our guide here, where we went through how to create additional features for our game manager by continuing where we left off. We also covered some important additions to UI elements.

A link to a package containing the project files up to Part 11 of this tutorial series can also be found at the end of this article.

To view this content, you must be a member of Terresqualls Patreon at $10 or more
Already a qualifying Patreon member? Refresh to access this content.

Creating a Metroidvania (like Hollow Knight) — Part 5: Level Design and Lighting

This article is a part of the series:
Creating a Metroidvania (like Hollow Knight) in Unity

26 April 2024: This article has been updated to correct some errors and missing information.
Thanks to Allan Valin for pointing these out to us!
Here’s the list of changes and bugfixes for Part 5 of the Metroidvania Series.

Welcome to Part 5 of our Metroidvania tutorial series, where we’ll be taking you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!

Continue reading
What is a NullReferenceException?

What NullReferenceException errors are (and how to fix them) in Unity

An error involving a NullReferenceException is something that new developers often encounter when working on projects in Unity. These errors occur when attempting to access object variables, or members of object variables, when the variable itself is null.

Although the cause is simple, NullReferenceException errors can present themselves in many different ways. As a result, fixing them isn’t always as straightforward as following a standard series of steps. In this article, we will explore the various ways that a NullReferenceException can occur in Unity, as well as how to handle these various situations.

If you don’t prefer reading and wish for more visual aid, check out our video guide here.
But if you prefer reading, scroll down to check the rest of the article.

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Creating a Metroidvania (like Hollow Knight) — Part 4: Mana and Spellcasting

This article is a part of the series:
Creating a Metroidvania (like Hollow Knight) in Unity

2 June 2024: This article has been updated to correct some errors and missing information.
Thanks to Allan Valin for pointing these out to us! Check out this post to see a list of common issues readers run into with this part of the series.

Welcome to Part 4 of our Metroidvania tutorial series, where we’ll be taking you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!

Continue reading