How I fixed a Unity project that got stuck loading forever when opening a C# script

How I fixed a Unity project that got stuck loading forever when opening a C# script

Recently, while working on one of my projects in Unity, I opened one of my C# scripts, and… my Unity Editor decided to get itself stuck on the loading screen for a really long time. This led me to search online for a fix, and it took me quite some time.

Unity Editor infinite loading bar
The dreaded infinite loading bar.

If you’re experiencing the same issue, this article is for you. Hopefully, you won’t take as much time as I did to fix this error.

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Creating a Rogue-like (like Vampire Survivors) - Part 4

Creating a Rogue-like Shoot ‘Em Up (like Vampire Survivors) — Part 4: Weapon and Enemy Stats

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

Ever wanted to create a rogue-like shoot ’em up game like Vampire Survivors? In Part 4 of our guide, we will go through how to create stats for our weapons and enemies, including how to damage enemies with weapons. You can also find Part 3 of our guide here, where we went through how to create our first weapons and basic enemy AI.

A link to a package containing the project files up to Part 4 of this tutorial series can also be found at the end of this article.

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Creating a Farming RPG in Unity - Part 17

Creating a Farming RPG (like Harvest Moon) in Unity — Part 17: Panel Tabs UI

This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 17 of our guide here, where we go through how to give NPC Gifts and how to display relationship information. You can also find Part 16 of our guide here, where we went through how to set up scene transitions.

A link to a package containing the project files up to Part 17 of this tutorial series can also be found at the end of this article, exclusive to Patreon subscribers only.

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Creating a Rogue-like (like Vampire Survivors) - Part 3

Creating a Rogue-like Shoot ‘Em Up (like Vampire Survivors) — Part 3: Weapons and Enemy AI

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

Ever wanted to create a rogue-like shoot ’em up game like Vampire Survivors? In Part 3 of our guide, we will go through how to create our first weapons and basic enemy AI. You can also find Part 2 of our guide here, where we went through how to create infinite map generation.

A link to a package containing the project files up to Part 3 of this tutorial series can also be found at the end of this article.

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Creating an Underwater Survival Game in Unity - Part 2

Creating an Underwater Survival Game (like Subnautica) Part 2 — Terrain and Day-Night Cycle

This article is a part of the series:
Creating an Underwater Survival Game (like Subnautica) in Unity

Ever wanted to create a game like Subnautica in Unity? Check out Part 2 of our guide here, where we go through how to set up a the terrain for the game and the day-night cycle.

A link to a package containing the project files of this tutorial series can also be found at the end of this article, exclusive to Patreon subscribers only.

Author’s Note: If you’ve watched and followed Part 1 of the video tutorial, you’ll realise there is a small error in the code. Make sure you change moveY() to moveZ() to make sure your code is working. You can watch the 1st minute of the video tutorial below for clarification on this.

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Creating a Rogue-like (like Vampire Survivors) - Part 2

Creating a Rogue-like Shoot ‘Em Up (like Vampire Survivors) — Part 2: Map Generation

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

Ever wanted to create a rogue-like shoot ’em up game like Vampire Survivors? In Part 2 of our guide, we will go through how to create infinite map generation. You can also find Part 1 of our guide here, where we went through how to create movement, animations and a camera for our player character.

A link to a package containing the project files up to Part 2 of this tutorial series can also be found at the end of this article.

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Creating a Rogue-like (like Vampire Survivors) - Part 1

Creating a Rogue-like Shoot ‘Em Up (like Vampire Survivors) — Part 1: Movement and Camera

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

Ever wanted to create a rogue-like shoot ’em up game like Vampire Survivors? In Part 1 of our guide, we will go through how to create movement, animations and a camera for our player character.

A link to a package containing the project files up to Part 1 of this tutorial series can also be found at the end of this article.

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Creating an Underwater Survival Game in Unity - Part 1

Creating an Underwater Survival Game (like Subnautica) Part 1 — Movement and Player Stats System

This article is a part of the series:
Creating an Underwater Survival Game (like Subnautica) in Unity

Ever wanted to create a game like Subnautica in Unity? Check out Part 1 of our guide here, where we go through how to set up a player controller and some player stats.

A link to a package containing the project files of this tutorial series can also be found at the end of this article, exclusive to Patreon subscribers only.

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How to identify a Unity project folder and open it

How to identify a Unity project folder and open it in the Unity Editor

If you’ve been following one of our many game-making tutorials, such as the Farming RPG series, you will see that at the end of some of the tutorials, we will leave links that you can use to download the zipped source files of the project (here’s an example).

After unzipping the files, you will see these folders (give or take some of them):

A Unity project folder
So… what do we do with these files?
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