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This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity
This series is amazing.
I did notice that the sentence ends abruptly in
b. Implementing the UI functionality
in 3. In the AddWeapon() and AddPassiveItem() methods, we simply set the sprite of the weapon/passive item to the Image component of the slotIndexth element of the weaponUISlots/passiveItemUISlots list. Perform the same for ___________
Hi Thales, glad you are enjoying the tutorial series! Thanks for highlighting the error, it seems I forgot to remove that sentence. It should be updated now.