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An aspiring game and app developer, Josey loves to explore new things due to her curious nature. She's still starting out on her programming journey, and puts into words new concepts she's grasped in a way that you can hopefully understand.
Ever wanted to create a game like Subnautica in Unity? Check out Part 3 of our guide here, where we go through how to set up the inventory system for the game.
A link to a package containing the project files of this tutorial series can also be found at the end of this article.
Ever wanted to create a game like Subnautica in Unity? Check out Part 2 of our guide here, where we go through how to set up a the terrain for the game and the day-night cycle.
A link to a package containing the project files of this tutorial series can also be found at the end of this article, exclusive to Patreon subscribers only.
Author’s Note: If you’ve watched and followed Part 1 of the video tutorial, you’ll realise there is a small error in the code. Make sure you change moveY() to moveZ() to make sure your code is working. You can watch the 1st minute of the video tutorial below for clarification on this.
What are enums anyway, and what are they used for? Well, just think of it as yet another tool in your handy Java toolbox of things you can consider using to improve your efficiency and organisation of your program.
In this article, we are going to explore what enums are, and how they can be used in Java, by considering a piece of Java code that uses enums to recreate the type effectiveness system found in Pokémon.