Creating a Rogue-like (like Vampire Survivors) - Part 10

Creating a Rogue-like Shoot ‘Em Up (like Vampire Survivors) — Part 10: Game Manager and UI 2

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

Ever wanted to create a rogue-like shoot 'em up game like Vampire Survivors? In Part 10 of our guide, we will go through how to create additional features for our game manager by continuing where we left off. We will also be covering some important additions to UI elements. You can also find Part 9 of our guide here, where we went through how to create a game manager to connect everything we have created thus far. We also covered how to create some important UI elements for the game, including several add-on features.

A link to a package containing the project files up to Part 10 of this tutorial series can also be found at the end of this article.

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Getting Unity Remote to work with iOS devices

Getting Unity Remote to work with iOS devices

If you are an aspiring game developer, or someone with a lot of experience making games, you may need to, at some point, test out your games on your mobile device. However, you may find that the process of having to build and install your game onto your mobile device a time-consuming and tedious process. Especially if you encounter any bugs or UI glitches and now have to go back into Unity, make the changes and repeat the installation process all over again.

With Unity Remote 5 however, this process can be entirely avoided as, not only can you directly test them through the editor, you can even make changes on the fly just by stopping the play and making your changes, before pressing play again to check and see the effects of the new changes.

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Creating a Metroidvania (like Hollow Knight) — Part 3: Melee combat & Enemy AI Base Class

This article is a part of the series:
Creating a Metroidvania (like Hollow Knight) in Unity

21 April 2024: This article has been updated to correct some errors and missing information.
Here’s the list of changes and bugfixes for Part 3 of the Metroidvania Series.

Welcome to part 3 of our Metroidvania tutorial series, where we’ll be taking you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!

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Creating a Metroidvania (like Hollow Knight) — Part 2: Dash, Double Jump and Advanced Movement

This article is a part of the series:
Creating a Metroidvania (like Hollow Knight) in Unity

Welcome to Part 2 of our Metroidvania tutorial series, where we’ll be taking you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!

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Creating a Rogue-like (like Vampire Survivors) - Part 9

Creating a Rogue-like Shoot ‘Em Up (like Vampire Survivors) — Part 9: Game Manager and UI 1

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

Ever wanted to create a rogue-like shoot 'em up game like Vampire Survivors? In Part 9 of our guide, we will go through how to create a game manager to connect everything we have created thus far. We will also cover how to create some important UI elements for the game, including several add-on features. You can also find Part 8 of our guide here, where we went through how to create passive items, and a way to manage the player's inventory. This included a way for the player to control and keep track of their existing passive items and weapons. We also created functionality for our weapons and passive items to level up.

A link to a package containing the project files up to Part 9 of this tutorial series can also be found at the end of this article.

To view this content, you must be a member of Terresqualls Patreon at $5 or more
Already a qualifying Patreon member? Refresh to access this content.

Creating a Metroidvania (like Hollow Knight) — Part 1: Movement and Camera

This article is a part of the series:
Creating a Metroidvania (like Hollow Knight) in Unity

Ever wanted to create a Metroidvania like Hollow Knight? In Part 1 of our guide, we will explore how to create movement, animations and a camera for our player character.

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What to do if the UI Text component is missing in Unity

What to do if the UI Text component is missing in your Unity Editor

Unity is a popular game development engine that provides many tools to create interactive and engaging games. One of the most important aspects of any game is the user interface, which includes text elements that provide information and feedback to the player. Unity provides two options for creating text elements: the legacy Text component and the newer TextMeshPro.

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Creating an Underwater Survival Game in Unity - Part 4

Creating an Underwater Survival Game like Subnautica Part 4 – Storage System

This article is a part of the series:
Creating an Underwater Survival Game (like Subnautica) in Unity

Ever wanted to create a game like Subnautica in Unity? Check out Part 4 of our guide here, where we go through how to set up the storage system for the game.

A link to a package containing the project files of this tutorial series can also be found at the end of this article.

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How to fix gaps in your Tiles in Unity's 2D Tilemap

How to fix gaps in your tiles in Unity’s 2D Tilemaps

Are you working on a pixel-art 2D game in Unity and noticing gaps between your tiles? Don’t worry, you’re not alone! While Unity provides fantastic tools for creating visually stunning games, a common issue can crop up when trying to perfectly align your tiles. In this article, we’ll explain why this happens, and offer solutions to help you overcome this challenge. So let’s get started and make your game the envy of all 2D game developers!

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Fix resolve of invalid GC handle in Unity

How to fix the “Resolve of invalid GC handle” error in Unity

If you’re working with Unity 2020, you might have run into an Resolve of invaild GC handle error. Don’t panic! This error is a common one that many Unity developers have faced, and there are several ways to resolve it. In this article, we will explore different ways to fix this error.

Here’s how the error typically looks like:

Resolve of invalid GC handle. The handle is from a previous domain. The resolve operation is skipped.
UnityEngine.GUILayout:Window (int,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,string,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])
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