Creating a Farming RPG in Unity - Part 17

Creating a Farming RPG (like Harvest Moon) in Unity — Part 17: Panel Tabs UI

This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 17 of our guide here, where we go through how to give NPC Gifts and how to display relationship information. You can also find Part 16 of our guide here, where we went through how to set up scene transitions.

A link to a package containing the project files up to Part 17 of this tutorial series can also be found at the end of this article, exclusive to Patreon subscribers only.

To view this content, you must be a member of Terresqualls Patreon at $5 or more
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Creating a Rogue-like (like Vampire Survivors) - Part 3

Creating a Rogue-like Shoot ‘Em Up (like Vampire Survivors) — Part 3: Weapons and Enemy AI

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

Ever wanted to create a rogue-like shoot ’em up game like Vampire Survivors? In Part 3 of our guide, we will go through how to create our first weapons and basic enemy AI. You can also find Part 2 of our guide here, where we went through how to create infinite map generation.

A link to a package containing the project files up to Part 3 of this tutorial series can also be found at the end of this article.

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Creating an Underwater Survival Game in Unity - Part 2

Creating an Underwater Survival Game (like Subnautica) Part 2 — Terrain and Day-Night Cycle

This article is a part of the series:
Creating an Underwater Survival Game (like Subnautica) in Unity

Ever wanted to create a game like Subnautica in Unity? Check out Part 2 of our guide here, where we go through how to set up a the terrain for the game and the day-night cycle.

A link to a package containing the project files of this tutorial series can also be found at the end of this article, exclusive to Patreon subscribers only.

Author’s Note: If you’ve watched and followed Part 1 of the video tutorial, you’ll realise there is a small error in the code. Make sure you change moveY() to moveZ() to make sure your code is working. You can watch the 1st minute of the video tutorial below for clarification on this.

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Creating a Rogue-like (like Vampire Survivors) - Part 2

Creating a Rogue-like Shoot ‘Em Up (like Vampire Survivors) — Part 2: Map Generation

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

Ever wanted to create a rogue-like shoot ’em up game like Vampire Survivors? In Part 2 of our guide, we will go through how to create infinite map generation. You can also find Part 1 of our guide here, where we went through how to create movement, animations and a camera for our player character.

A link to a package containing the project files up to Part 2 of this tutorial series can also be found at the end of this article.

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Creating a Rogue-like (like Vampire Survivors) - Part 1

Creating a Rogue-like Shoot ‘Em Up (like Vampire Survivors) — Part 1: Movement and Camera

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

Ever wanted to create a rogue-like shoot ’em up game like Vampire Survivors? In Part 1 of our guide, we will go through how to create movement, animations and a camera for our player character.

A link to a package containing the project files up to Part 1 of this tutorial series can also be found at the end of this article.

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Can't find Plastic SCM remote project in Unity Hub

Can’t find Plastic SCM remote project in Unity Hub

When working in Unity, or any other game engine for that matter, it is natural to use version control. After all, not only can it boost team collaboration, but it is also common practice within the industry.

Through optimized workflows for artists and programmers and superior speed with large files and binaries, Unity Plastic SCM is a great built in version control and source code management tool built to improve team collaboration and scalability with any engine.

For more details regarding other Plastic SCM troubleshooting techniques, as well as how to set-up Plastic SCM for your team in your Unity project, please check our guide on Plastic SCM for Unity.

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Create a Farming RPG in Unity - Part 16

Creating a Farming RPG (like Harvest Moon) in Unity — Part 16: NPC Gifts and Displaying Relationship Information

This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 16 of our guide here, where we go through how to give NPC Gifts and how to display relationship information. You can also find Part 15 of our guide here, where we went through how to set up scene transitions.

A link to a package containing the project files up to Part 16 of this tutorial series can also be found at the end of this article, exclusive to Patreon subscribers only.

To view this content, you must be a member of Terresqualls Patreon at $5 or more
Already a qualifying Patreon member? Refresh to access this content.
Create a Farming RPG in Unity - Part 15

Creating a Farming RPG (like Harvest Moon) in Unity — Part 15: NPC Interaction

This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 15 of our guide here, where we go through how to create a dialogue system and create the relationships with other characters aspect of the game. You can also find Part 14 of our guide here, where we went through how to set up scene transitions.

A link to a package containing the project files up to Part 15 of this tutorial series can also be found at the end of this article, exclusive to Patreon subscribers only.

To view this content, you must be a member of Terresqualls Patreon at $5 or more
Already a qualifying Patreon member? Refresh to access this content.
Enumerations in Java explained (using Pokémon as an example)

Enumerations explained (using Pokémon as an example)

What are enums anyway, and what are they used for? Well, just think of it as yet another tool in your handy Java toolbox of things you can consider using to improve your efficiency and organisation of your program.

In this article, we are going to explore what enums are, and how they can be used in Java, by considering a piece of Java code that uses enums to recreate the type effectiveness system found in Pokémon.

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Create a Farming RPG in Unity - Part 14

Creating a Farming RPG (like Harvest Moon) in Unity — Part 14: Currency and Shop System

This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 14 of our guide here, where we go through how to set up the currency and shop system. You can also find Part 13 of our guide here, where we went through how to set up the main menu and generate obstacles.

A link to a package containing the project files up to Part 14 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.

To view this content, you must be a member of Terresqualls Patreon at $5 or more
Already a qualifying Patreon member? Refresh to access this content.