Video authored, edited and subtitled by Sarah Kagda.
Hello everyone, and welcome to this installment of the Underwater Survival tutorial series! Here, I'll guide you in creating a Crafting System similar to Subnautica, as well as how to create recipes that you can use for the Crafting System.
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If you’ve tried written your own custom shaders like I have in Unity, you know how much of a headache they can be sometimes. And sometimes, the solution to a problem seems obvious but you can’t quite figure out how to solve it.
Welcome to Part 10 of our Metroidvania tutorial series, where we’ll take you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!
To view this content, you must be a member of Terresqualls Patreon at $10 or more
Newer versions of OneDrive automatically syncs the Desktop of your computer, along with other essential folders like your Documents and Pictures folders; and there seems to be no longer an option for you to opt out of this, or turn this off. While this may be great for the average user, if you are using your Windows to do Unity development work, it can lead to errors that are difficult to trace.
Hence, if you’re looking to unlink your Deskop and other essential folders from your OneDrive account, look no further than this article.
When working with user interfaces in Unity, it’s often necessary to use a custom font for your text to improve the overall aesthetic of your game. In this article, we’ll take a step-by-step journey through the process of using a custom font for both legacy and TextMeshPro text in Unity.
On 28 September, Terence ran the second coding stream on our YouTube channel. During the stream, he implemented a pop-up text that appears whenever an enemy receives damage, as shown below.
How the Damage Floating Text looks like.
This article summarises the implementation of this feature by highlighting the changes to the existing codebase.
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4 October 2023: This article has been updated with new details.
Yesterday, Terence took over this project from Xavier and ran the first ever coding stream on our YouTube channel. The stream itself had quite a lot of technical issues and hence, a lot of room for improvement, but he managed to implement a couple of features that we wanted to document here.
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If you’ve ever used a Rigidbody component in Unity, you may have seen a couple of settings on the component which may be a little difficult to understand the meaning of. On this site, we have covered what some of these settings mean and what they do, such as:
The Collision Detection property, which controls what kind of collision detection mode your Rigidbody is using. This is because using the wrong Collision Detection mode can cause tunnelling.
One of the most common questions I get from students looking to build a platformer is this: how do I build a moving platform in Unity? Well, if you are looking for code that you can just copy-paste into your project, look no further.
Welcome to Part 9 of our Metroidvania tutorial series, where we’ll take you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!
To view this content, you must be a member of Terresqualls Patreon at $5 or more