Ever wanted to create a rogue-like shoot 'em up game like Vampire Survivors? In Part 8 of our guide, we will go through how to create passive items, and a way to manage the player's inventory. This will include a way for the player to control and keep track of their existing passive items and weapons. We will also create functionality for our weapons and passive items to level up. You can also find Part 7 of our guide here, where we went through how to create an enemy spawning system, similar to the one seen in Vampire Survivors.
A link to a package containing the project files up to Part 8 of this tutorial series can also be found at the end of this article.