Creating a Rogue-like (like Vampire Survivors) - Part 9

Creating a Rogue-like Shoot ‘Em Up (like Vampire Survivors) — Part 9: Game Manager and UI 1

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

Ever wanted to create a rogue-like shoot 'em up game like Vampire Survivors? In Part 9 of our guide, we will go through how to create a game manager to connect everything we have created thus far. We will also cover how to create some important UI elements for the game, including several add-on features. You can also find Part 8 of our guide here, where we went through how to create passive items, and a way to manage the player's inventory. This included a way for the player to control and keep track of their existing passive items and weapons. We also created functionality for our weapons and passive items to level up.

A link to a package containing the project files up to Part 9 of this tutorial series can also be found at the end of this article.

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What to do if the UI Text component is missing in Unity

What to do if the UI Text component is missing in your Unity Editor

Unity is a popular game development engine that provides many tools to create interactive and engaging games. One of the most important aspects of any game is the user interface, which includes text elements that provide information and feedback to the player. Unity provides two options for creating text elements: the legacy Text component and the newer TextMeshPro.

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Creating an Underwater Survival Game in Unity - Part 4

Creating an Underwater Survival Game like Subnautica Part 4 – Storage System

This article is a part of the series:
Creating an Underwater Survival Game (like Subnautica) in Unity

Ever wanted to create a game like Subnautica in Unity? Check out Part 4 of our guide here, where we go through how to set up the storage system for the game.

A link to a package containing the project files of this tutorial series can also be found at the end of this article.

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How to fix gaps in your Tiles in Unity's 2D Tilemap

How to fix gaps in your tiles in Unity’s 2D Tilemaps

Are you working on a pixel-art 2D game in Unity and noticing gaps between your tiles? Don’t worry, you’re not alone! While Unity provides fantastic tools for creating visually stunning games, a common issue can crop up when trying to perfectly align your tiles. In this article, we’ll explain why this happens, and offer solutions to help you overcome this challenge. So let’s get started and make your game the envy of all 2D game developers!

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Fix resolve of invalid GC handle in Unity

How to fix the “Resolve of invalid GC handle” error in Unity

If you’re working with Unity 2020, you might have run into an Resolve of invaild GC handle error. Don’t panic! This error is a common one that many Unity developers have faced, and there are several ways to resolve it. In this article, we will explore different ways to fix this error.

Here’s how the error typically looks like:

Resolve of invalid GC handle. The handle is from a previous domain. The resolve operation is skipped.
UnityEngine.GUILayout:Window (int,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,string,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])
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Creating a Rogue-like (like Vampire Survivors) - Part 8

Creating a Rogue-like Shoot ‘Em Up (like Vampire Survivors) — Part 8: Passive Items and Inventory

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

Ever wanted to create a rogue-like shoot 'em up game like Vampire Survivors? In Part 8 of our guide, we will go through how to create passive items, and a way to manage the player's inventory. This will include a way for the player to control and keep track of their existing passive items and weapons. We will also create functionality for our weapons and passive items to level up. You can also find Part 7 of our guide here, where we went through how to create an enemy spawning system, similar to the one seen in Vampire Survivors.

A link to a package containing the project files up to Part 8 of this tutorial series can also be found at the end of this article.

To view this content, you must be a member of Terresquall's Patreon at $5 or more
Already our Patron? Login to access this content.
Creating a Rogue-like (like Vampire Survivors) - Part 7

Creating a Rogue-like Shoot ‘Em Up (like Vampire Survivors) — Part 7: Enemy Spawning

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

Ever wanted to create a rogue-like shoot 'em up game like Vampire Survivors? In Part 7 of our guide, we will go through how to create an enemy spawning system, similar to the one seen in Vampire Survivors. You can also find Part 6 of our guide here, where we went through how to create add-on features for our characters, including selecting a character and spawning their unique weapon.

A link to a package containing the project files up to Part 7 of this tutorial series can also be found at the end of this article.

Update 13 December 2023: Still not quite sure how the Enemy Spawner component works? Check out a summary of the properties in this forum topic.

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Creating an Underwater Survival Game in Unity - Part 3

Creating an Underwater Survival Game (like Subnautica) Part 3 — Inventory

This article is a part of the series:
Creating an Underwater Survival Game (like Subnautica) in Unity

Ever wanted to create a game like Subnautica in Unity? Check out Part 3 of our guide here, where we go through how to set up the inventory system for the game.

A link to a package containing the project files of this tutorial series can also be found at the end of this article.

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Creating a Rogue-like (like Vampire Survivors) - Part 6

Creating a Rogue-like Shoot ‘Em Up (like Vampire Survivors) — Part 6: Character Add-ons

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

Ever wanted to create a rogue-like shoot 'em up game like Vampire Survivors? In Part 6 of our guide, we will go through how to create add-on features for our characters, including selecting a character and spawning their unique weapon. You can also find Part 5 of our guide here, where we went through how to create characters and pick-ups, including a leveling system for our player characters and also a way to damage them.

A link to a package containing the project files up to Part 6 of this tutorial series can also be found at the end of this article.

Update 13 December 2023: A fix has been added to the PlayerCollector script that is covered in this series.

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