Creating an Underwater Survival Game like Subnautica Part 7 — Tools

This article is a part of the series:
Creating an Underwater Survival Game (like Subnautica) in Unity

Video authored, edited and subtitled by Sarah Kagda.

Hello everyone and welcome to this installment of the Underwater Survival tutorial series. This time, we'll be focusing on Tool Usage, the Health System for entities in the game like mobs and the Player, and Particle Effects with a simple Object Pooler.

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Creating a Farming RPG (like Harvest Moon) in Unity — Part 18: Incubator for Chickens

This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 18 of our guide here, where we go through how to create an incubator for chickens. You can also find Part 17 of our guide here, where we went through how to give NPC Gifts and display relationship information.

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Creating an Underwater Survival Game like Subnautica Part 6 — Hotbar

This article is a part of the series:
Creating an Underwater Survival Game (like Subnautica) in Unity

Video authored, edited and subtitled by Sarah Kagda.

Hello everyone, and welcome to this installment of the Underwater Survival tutorial series! Here, I'll guide you through creating a Hotbar — a potentially crucial part of the player's UI — in your game.

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Creating a Rogue-like (like Vampire Survivors) in Unity — Implementing Mobile Compatibility: Part 1

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

Update 22 January 2024: There was a bug in our Virtual Joystick Pack that we’ve fixed. If you were having problems getting the joystick to work after exiting the game and restarting it, please redownload the pack and reimport it into your project.

Implementing Mobile Compatibility is a short series of articles that will complement our main Vampire Survivors series. As the name suggests, in this series of articles, we will be exploring how to bring mobile compatibility to the game that we have been building in our main series.

Specifically, in this article (and the accompanying video that will be released soon), I will be covering — in general — the things to consider when introducing mobile compatibility to a game, as well as how to port the movement controls (the only mode of control in the game) to a mobile interface.

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Creating a Metroidvania (like Hollow Knight) — Part 10: Boss Fight

This article is a part of the series:
Creating a Metroidvania (like Hollow Knight) in Unity

19 May 2024: This article has been updated to correct some errors and missing information.
Here's the list of changes and bugfixes for Part 10 of the Metroidvania Series.

Welcome to Part 10 of our Metroidvania tutorial series, where we’ll take you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!

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How to import and use custom fonts in Unity

How to import and use fonts in your Text UI elements in Unity

When working with user interfaces in Unity, it’s often necessary to use a custom font for your text to improve the overall aesthetic of your game. In this article, we’ll take a step-by-step journey through the process of using a custom font for both legacy and TextMeshPro text in Unity.

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Damage Floating Text

Creating a Rogue-like (like Vampire Survivors) in Unity — Part 14: Damage Floating Text

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

On 28 September, Terence ran the second coding stream on our YouTube channel. During the stream, he implemented a pop-up text that appears whenever an enemy receives damage, as shown below.

How the Damage Floating Text looks like.
How the Damage Floating Text looks like.

This article summarises the implementation of this feature by highlighting the changes to the existing codebase.

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Vampire Survivors Part 13

Creating a Rogue-like (like Vampire Survivors) in Unity — Part 13: Knockback and Damage Feedback

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

4 October 2023: This article has been updated with new details.

Yesterday, Terence took over this project from Xavier and ran the first ever coding stream on our YouTube channel. The stream itself had quite a lot of technical issues and hence, a lot of room for improvement, but he managed to implement a couple of features that we wanted to document here.

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