Here’s a common error that people usually run into when doing Unity scripting, and it’s one that even reasonably-skilled programmers can take awhile to fix.

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<global namespace> already contains a definition for…Here’s a common error that people usually run into when doing Unity scripting, and it’s one that even reasonably-skilled programmers can take awhile to fix.


This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity
Ever wanted to create a game like Harvest Moon in Unity? Check out Part 7 of our guide here, where we go through how to grow and harvest crops. You can also find Part 6 of our guide here, where we went through how to create an in-game time management system.
A link to a package containing the project files up to Part 7 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.
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This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity
Ever wanted to create a game like Harvest Moon in Unity? Check out Part 6 of our guide here, where we go through how to set up a day-night cycle and manage in-game time. You can also find Part 5 of our guide here, where we went through how to create an item equipping system.
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This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity
Ever wanted to create a game like Harvest Moon in Unity? Check out Part 5 of our guide here, where we go through how to equip and unequip items. You can also find Part 4 of our guide here, where we went through how to create an item management system.
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This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity
Ever wanted to create a game like Harvest Moon in Unity? Check out Part 4 of our guide here, where we go through how to create an item management system. You can also find Part 3 of our guide here, where we went through how to set up farmland elements that our player character will interact with.
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This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity
Correction: In the video, we made a reference to the PlayerController component in the PlayerInteraction class. However, we later found that we didn’t make use of it at least in this part, so you can choose to skip that bit in the video for now, as it is redundant. They are highlighted in red in the finalised codes below.
Ever wanted to create a game like Harvest Moon in Unity? This is Part 3 of our guide, where we go through how to set up farmland elements that our player character will interact with. You can also find Part 2 of our guide here, where we went through how to set up our player camera.
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This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity
Ever wanted to create a game like Harvest Moon in Unity? Check out Part 2 of our guide here, where we go through how to create a camera that follows our player character around. You can also find Part 1 of our guide here, where we went through how to set up our player character.
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This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity
Ever wanted to create a game like Harvest Moon in Unity? Check out Part 1 of our guide here, where we go through how to create animations and movement for the player character.
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Are you planning to create a Unity game for mobile devices? Wondering how you can export your game and build it as an app on Android? Look no further — here’s a step-by-step guide to exporting your game onto your Android device, updated for 2023.
If you’re looking for a way to test your game as you’re making it, check out Unity Remote — it’s an Android app that mirrors Unity Editor’s Game screen when you are in Play Mode. Once you’ve installed it, we have a guide covering how to get Unity Remote working on your devices.
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As part of a school assignment in the past year, my team and I created Apoca Force, a tower defense game where WAIFUs (World Apocalypse Intercepting Frontline Units) are deployed onto a battlefield to combat an undead horde. To provide some variation (and eye candy) in gameplay, the game provides a variety of different WAIFUs for players to deploy.
To display the different stats WAIFUs have, we decided to include a radar graph on our build interface to illustrate the stats of each type of WAIFU. In this article, I will talk about the technicalities involved in making that happen.
I have previously written an article about how we rendered Unity’s NavMesh to show our WAIFUs’ walkable areas. Check it out!
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