Recently, I came across an error that was quite the head-scratcher while grading some Unity scripts. Here’s what the error says:Continue reading
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Ever wanted to create a game like Harvest Moon in Unity? Check out Part 4 of our guide here, where we go through how to create an item management system. You can also find Part 3 of our guide here, where we went through how to set up farmland elements that our player character will interact with.Continue reading
Correction: In the video, we made a reference to the
PlayerController component in the
PlayerInteraction class. However, we later found that we didn’t make use of it at least in this part, so you can choose to skip that bit in the video for now, as it is redundant. They are highlighted in red in the finalised codes below.
Ever wanted to create a game like Harvest Moon in Unity? This is Part 3 of our guide, where we go through how to set up farmland elements that our player character will interact with. You can also find Part 2 of our guide here, where we went through how to set up our player camera.Continue reading
Ever wanted to create a game like Harvest Moon in Unity? Check out Part 1 of our guide here, where we go through how to create animations and movement for the player character.Continue reading
Are you planning to create a Unity game for mobile devices? Wondering how you can export your game and install it as an app on Android? Look no further — here’s a step-by-step guide to exporting your game onto your Android device.
If you’re looking for a way to test your game as you’re making it, check out Unity Remote — it’s an Android app that mirrors Unity Editor’s Game screen when you are in Play Mode. Once you’ve installed it, we have a guide covering how to get Unity Remote working on your devices.Continue reading
As part of a school assignment in the past year, my team and I created Apoca Force, a tower defense game where WAIFUs (World Apocalypse Intercepting Frontline Units) are deployed onto a battlefield to combat an undead horde. To provide some variation (and eye candy) in gameplay, the game provides a variety of different WAIFUs for players to deploy.
To display the different stats WAIFUs have, we decided to include a radar graph on our build interface to illustrate the stats of each type of WAIFU. In this article, I will talk about the technicalities involved in making that happen.
I have previously written an article about how we rendered Unity’s NavMesh to show our WAIFUs’ walkable areas. Check it out!Continue reading
Unity has seen growth in leaps and bounds over the last decade, having completed its IPO this September for a whooping US$1.3 billion. Alongside all this growth, the Unity Engine has also changed tremendously over the past few years, so much so that it has become difficult to set up and use, especially for new users.Continue reading