Creating a Farming RPG in Unity - Part 10

Creating a Farming RPG (like Harvest Moon) in Unity — Part 10: Scene Transitions

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 10 of our guide here, where we go through how to set up scene transitions. You can also find Part 9 of our guide here, where we went through how to improve on our current Inventory system.

A link to a package containing the project files up to Part 10 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.

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Fixing off-centre Tiles in the Unity Tile Palette

Fixing an off-centre Tile Palette in Unity

When importing Tiles into the Tile Palette in Unity, you may sometimes run into an issue where your Tiles are not aligned with the grids in the Tile Palette, which will subsequently lead to the Tiles being off-alignment with the grid in your Scene too.

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creating a farming rpg harvest moon part 8

Creating a Farming RPG (like Harvest Moon) in Unity — Part 8: Regrowing and Wilting Crops

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 8 of our guide here, where we go through how to make crops that can be harvested multiple times, along with a system that allows for them to die. You can also find Part 7 of our guide here, where we went through how to grow and harvest crops.

A link to a package containing the project files up to Part 8 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.

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Fixing a jittery camera in Unity
Screenshot from Cobalt Blue, a game currently in development.

Fix jittery camera movement in Unity with Rigidbody Interpolate

If you’ve got a player character in your game that derives its movement from a Rigidbody or Rigidbody2D component in Unity, and you write a script to make your camera follow it, you will likely see jittering in your camera movement.

Here’s an example:

Camera jitter in Unity
It’s not very noticeable if you don’t move at high speeds.
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Creating a Farming RPG in Unity - Part 4: Item Management

Creating a Farming RPG (like Harvest Moon) in Unity — Part 4: Item Management

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 4 of our guide here, where we go through how to create an item management system. You can also find Part 3 of our guide here, where we went through how to set up farmland elements that our player character will interact with.

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Creating a farming RPG in Unity - Part 3: Farmland Interaction

Creating a Farming RPG (like Harvest Moon) in Unity — Part 3: Farmland Interaction

Correction: In the video, we made a reference to the PlayerController component in the PlayerInteraction class. However, we later found that we didn’t make use of it at least in this part, so you can choose to skip that bit in the video for now, as it is redundant. They are highlighted in red in the finalised codes below.

Ever wanted to create a game like Harvest Moon in Unity? This is Part 3 of our guide, where we go through how to set up farmland elements that our player character will interact with. You can also find Part 2 of our guide here, where we went through how to set up our player camera.

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