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Apoca Force - Gameplay

Drawing radar charts for stat UIs in Unity

As part of a school assignment in the past year, my team and I created Apoca Force, a tower defense game where WAIFUs (World Apocalypse Intercepting Frontline Units) are deployed onto a battlefield to combat an undead horde. To provide some variation (and eye candy) in gameplay, the game provides a variety of different WAIFUs for players to deploy.

To display the different stats WAIFUs have, we decided to include a radar graph on our build interface to illustrate the stats of each type of WAIFU. In this article, I will talk about the technicalities involved in making that happen.

I have previously written an article about how we rendered Unity’s NavMesh to show our WAIFUs’ walkable areas. Check it out!

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Apoca Force WAIFUs

Showing Unity’s NavMesh in-game

As part of a school assignment in the past year, my team and I created Apoca Force, a tower defense game where WAIFUs (World Apocalypse Intercepting Frontline Units) are deployed onto a battlefield to combat an undead horde. In this game, WAIFUs serve as the eponymous towers of the genre, but with a twist — by spending some resource, they can be moved after they are deployed.

To denote the areas that WAIFUs can walk on, we created an interface that highlighted walkable areas on the map when players decide to move their WAIFUs. This is what we ended up with:

Enjoyed this article? Then check out this other article about how we drew stat graphs for our WAIFUs on our UI interface.

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