If you’ve ever used a Rigidbody component in Unity, you may have seen a couple of settings on the component which may be a little difficult to understand the meaning of. On this site, we have covered what some of these settings mean and what they do, such as:
- The Collision Detection property, which controls what kind of collision detection mode your Rigidbody is using. This is because using the wrong Collision Detection mode can cause tunnelling.
- The Interpolate property, which controls how a Rigidbody’s position updates, and prevents things like camera jitter when used properly.