Welcome to Part 6 of our Metroidvania tutorial series, where we’ll be taking you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!
To view this content, you must be a member of Terresqualls Patreon at $5 or more
Ever wanted to create a rogue-like shoot ’em up game like Vampire Survivors? In Part 11 of our guide, we will be touching up on certain aspects of our project such as identifying and fixing bugs, along with aesthetic changes. You can also find Part 10 of our guide here, where we went through how to create additional features for our game manager by continuing where we left off. We also covered some important additions to UI elements.
A link to a package containing the project files up to Part 11 of this tutorial series can also be found at the end of this article.
To view this content, you must be a member of Terresqualls Patreon at $10 or more
Welcome to Part 5 of our Metroidvania tutorial series, where we’ll be taking you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!
There are many different routes into the games industry. With billions of people around the world enjoying games, there is a big demand in the industry for those who have the skills to make engaging, quality games.
Some people go down the route of traditional training and getting a degree or other qualification. Other people choose to teach themselves and start making a game independently. There have been some crazy success stories of those who have started in their bedrooms and made some incredible games.
In this article, we’re looking at a few of the most popular genres of games an aspiring developer can choose to explore.
Over the weekend, I was tackling a client request requesting for us to help modify their WordPress backend so that when writing posts, the Gutenberg Editor will automatically convert consecutive double dashes -- to an em dash — character.
It was a particularly difficult task for me, despite having coding in WordPress for many years, simply because the Gutenberg editor was relatively new, and there is very little documentation regarding it.
At the recommendation of a fellow web developer, I’ve been using the Astra theme in WordPress to develop Terresquall’s client websites for years now, and it’s been by and large a positive experience. Astra is a very versatile theme that can be used to build many different kinds of website, and their paid Astra Pro plugin adds even more customisation options, allowing for even more rapid customisation options.
If you are building your site upon the addition features that Astra Pro provides using a child theme, however, customising Astra Pro templates can be a bit difficult to do, because there isn’t much documentation about this.
An error involving a NullReferenceException is something that new developers often encounter when working on projects in Unity. These errors occur when attempting to access object variables, or members of object variables, when the variable itself is null.
Although the cause is simple, NullReferenceException errors can present themselves in many different ways. As a result, fixing them isn’t always as straightforward as following a standard series of steps. In this article, we will explore the various ways that a NullReferenceException can occur in Unity, as well as how to handle these various situations.
If you don’t prefer reading and wish for more visual aid, check out our video guide here. But if you prefer reading, scroll down to check the rest of the article.
Welcome to Part 4 of our Metroidvania tutorial series, where we’ll be taking you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!
Ever wanted to create a rogue-like shoot 'em up game like Vampire Survivors? In Part 10 of our guide, we will go through how to create additional features for our game manager by continuing where we left off. We will also be covering some important additions to UI elements. You can also find Part 9 of our guide here, where we went through how to create a game manager to connect everything we have created thus far. We also covered how to create some important UI elements for the game, including several add-on features.
A link to a package containing the project files up to Part 10 of this tutorial series can also be found at the end of this article.
To view this content, you must be a member of Terresqualls Patreon at $10 or more
In Java, an ArrayList is a very convenient object that allows us to create and manage variable-length arrays. However, in Java, an ArrayList also has a weird quirk. You cannot declare an ArrayList that uses Java primitives. Below are a few examples:
import java.util.ArrayList;
public class ArrayListTest {
public static void main(String[] args) {
ArrayList<int> intList = new ArrayList<int>();
ArrayList<double> doubleList = new ArrayList<double>();
ArrayList<char> charList = new ArrayList<char>();
}
}