Create a Farming RPG in Unity - Part 13

Creating a Farming RPG (like Harvest Moon) in Unity — Part 13: Title Screen and Obstacle Generation

This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 13 of our guide here, where we go through how to set up the main menu and generate obstacles. You can also find Part 12 of our guide here, where we went through how to implement the player's sleep feature, as well as saving game data to both JSON and binary files.

A link to a package containing the project files up to Part 13 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.

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Creating a Farming RPG in Unity - Part 12: Sleeping and Saving

Creating a Farming RPG (like Harvest Moon) in Unity — Part 12: Sleeping and Saving

This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 12 of our guide here, where we go through how to implement the player's sleep feature, as well as saving game data to both JSON and binary files. You can also find Part 11 of our guide here, where we went through how to save our farmland's data.

To view this content, you must be a member of Terresqualls Patreon at $5 or more
Already a qualifying Patreon member? Refresh to access this content.
glowing shader article splash

Writing a Unity Shader script for a glowing material — A deeper look

Subtle background animations always help to set the mood of the game. It might only be something simple as a slowly pulsing glow, but it adds to the ambience of the digital city that Terminus is set in.

This article takes a deeper look into some parts of my animated shader tutorial on Youtube, where I went through the creation of a shader used in one of my team’s recent projects.

  1. SubShader tags
    1. Queue
    2. RenderType
  2. Vertex and fragment
  3. Time
  4. Emission formula
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Creating a Farming RPG in Unity - Part 11: Saving Farmland Data

Creating a Farming RPG (like Harvest Moon) in Unity — Part 11: Saving Farmland Data

This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 11 of our guide here, where we go through how to save our farmland’s data. You can also find Part 10 of our guide here, where we went through how to set up scene transitions.

A link to a package containing the project files up to Part 10 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.

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Virtual reality without sick bags

Virtual reality without sick bags — Overcoming motion sickness in VR game development

VR is becoming increasingly prevalent, with the release of newer, more accessible hardware being announced, such as the Oculus Quest 2 on 13th October 2020, which offers a wireless VR experience while being priced significantly lower than its competitors and predecessors. With that in mind, the next obvious question to that statement would be “What’s a VR headset without games to play?

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Creating a Farming RPG in Unity - Part 10

Creating a Farming RPG (like Harvest Moon) in Unity — Part 10: Scene Transitions

This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 10 of our guide here, where we go through how to set up scene transitions. You can also find Part 9 of our guide here, where we went through how to improve on our current Inventory system.

A link to a package containing the project files up to Part 10 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.

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Creating a Farming RPG (like Harvest Moon) in Unity — Part 9: Improving on the Inventory System

Creating a Farming RPG (like Harvest Moon) in Unity — Part 9: Improving on the Inventory System

This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 9 of our guide here, where we go through how to improve on our current Inventory system. You can also find Part 8 of our guide here, where we went through how to make crops that can be harvested multiple times.

A link to a package containing the project files up to Part 9 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.

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Fixing off-centre Tiles in the Unity Tile Palette

Fixing an off-centre Tile Palette in Unity

When importing Tiles into the Tile Palette in Unity, you may sometimes run into an issue where your Tiles are not aligned with the grids in the Tile Palette, which will subsequently lead to the Tiles being off-alignment with the grid in your Scene too.

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Setting up Unity's Device Simulator

Setting up Unity’s Device Simulator

Unity’s Device Simulator is a very nice extension in Unity that allows users to quickly and easily test out their games on a mobile platform. It extends the Game window by adding a dropdown that allows the user to switch between the Game view and a newly-added Simulator view.

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creating a farming rpg harvest moon part 8

Creating a Farming RPG (like Harvest Moon) in Unity — Part 8: Regrowing and Wilting Crops

This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 8 of our guide here, where we go through how to make crops that can be harvested multiple times, along with a system that allows for them to die. You can also find Part 7 of our guide here, where we went through how to grow and harvest crops.

A link to a package containing the project files up to Part 8 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.

Continue reading