VR is becoming increasingly prevalent, with the release of newer, more accessible hardware being announced, such as the Oculus Quest 2 on 13th October 2020, which offers a wireless VR experience while being priced significantly lower than its competitors and predecessors. With that in mind, the next obvious question to that statement would be “What’s a VR headset without games to play?“
Continue readingPosts categorised under:
Games
Creating a Farming RPG (like Harvest Moon) in Unity — Part 10: Scene Transitions
This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity
Ever wanted to create a game like Harvest Moon in Unity? Check out Part 10 of our guide here, where we go through how to set up scene transitions. You can also find Part 9 of our guide here, where we went through how to improve on our current Inventory system.
A link to a package containing the project files up to Part 10 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.
Continue readingCreating a Farming RPG (like Harvest Moon) in Unity — Part 9: Improving on the Inventory System
This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity
Ever wanted to create a game like Harvest Moon in Unity? Check out Part 9 of our guide here, where we go through how to improve on our current Inventory system. You can also find Part 8 of our guide here, where we went through how to make crops that can be harvested multiple times.
A link to a package containing the project files up to Part 9 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.
Continue readingFixing an off-centre Tile Palette in Unity
When importing Tiles into the Tile Palette in Unity, you may sometimes run into an issue where your Tiles are not aligned with the grids in the Tile Palette, which will subsequently lead to the Tiles being off-alignment with the grid in your Scene too.
Continue readingSetting up Unity’s Device Simulator
Unity’s Device Simulator is a very nice extension in Unity that allows users to quickly and easily test out their games on a mobile platform. It extends the Game window by adding a dropdown that allows the user to switch between the Game view and a newly-added Simulator view.
Continue readingCreating a Farming RPG (like Harvest Moon) in Unity — Part 8: Regrowing and Wilting Crops
This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity
Ever wanted to create a game like Harvest Moon in Unity? Check out Part 8 of our guide here, where we go through how to make crops that can be harvested multiple times, along with a system that allows for them to die. You can also find Part 7 of our guide here, where we went through how to grow and harvest crops.
A link to a package containing the project files up to Part 8 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.
Continue readingFix jittery camera movement in Unity with Rigidbody Interpolate
If you’ve got a player character in your game that derives its movement from a Rigidbody
or Rigidbody2D
component in Unity, and you write a script to make your camera follow it, you will likely see jittering in your camera movement.
Here’s an example:
Unity C# error: Animator does not contain a definition for ‘SetBool’
Recently, I came across an error that was quite the head-scratcher while grading some Unity scripts. Here’s what the error says:
But SetBool()
is a valid method in the Animator
component from Unity, so what exactly is going on here?
The namespace <global namespace>
already contains a definition for…
Here’s a common error that people usually run into when doing Unity scripting, and it’s one that even reasonably-skilled programmers can take awhile to fix.
Creating a Farming RPG (like Harvest Moon) in Unity — Part 7: Growing and Harvesting Crops
This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity
Ever wanted to create a game like Harvest Moon in Unity? Check out Part 7 of our guide here, where we go through how to grow and harvest crops. You can also find Part 6 of our guide here, where we went through how to create an in-game time management system.
A link to a package containing the project files up to Part 7 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.
Continue reading