Creating a Rogue-like (like Vampire Survivors) in Unity — Implementing Mobile Compatibility: Part 1

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

Update 22 January 2024: There was a bug in our Virtual Joystick Pack that we’ve fixed. If you were having problems getting the joystick to work after exiting the game and restarting it, please redownload the pack and reimport it into your project.

Implementing Mobile Compatibility is a short series of articles that will complement our main Vampire Survivors series. As the name suggests, in this series of articles, we will be exploring how to bring mobile compatibility to the game that we have been building in our main series.

Specifically, in this article (and the accompanying video that will be released soon), I will be covering — in general — the things to consider when introducing mobile compatibility to a game, as well as how to port the movement controls (the only mode of control in the game) to a mobile interface.

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Creating a Metroidvania in Unity - Part 10

Creating a Metroidvania (like Hollow Knight) — Part 10: Boss Fight

This article is a part of the series:
Creating a Metroidvania (like Hollow Knight) in Unity

Welcome to Part 10 of our Metroidvania tutorial series, where we’ll take you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!

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How to import and use custom fonts in Unity

How to import and use fonts in your Text UI elements in Unity

When working with user interfaces in Unity, it’s often necessary to use a custom font for your text to improve the overall aesthetic of your game. In this article, we’ll take a step-by-step journey through the process of using a custom font for both legacy and TextMeshPro text in Unity.

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Creating a Metroidvania in Unity - Part 9

Creating a Metroidvania (like Hollow Knight) — Part 9: Menus UI, Settings, Pausing, and Audio

This article is a part of the series:
Creating a Metroidvania (like Hollow Knight) in Unity

Welcome to Part 9 of our Metroidvania tutorial series, where we’ll take you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!

To view this content, you must be a member of Terresquall's Patreon at $5 or more
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Creating Metroidvania in Unity - Part 8

Creating a Metroidvania (like Hollow Knight) — Part 8: Wall Jump, Unlocking Abilities & Spells, Mask & Soul Vessel Shards and Inventory

This article is a part of the series:
Creating a Metroidvania (like Hollow Knight) in Unity

Welcome to Part 8 of our Metroidvania tutorial series, where we’ll take you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!

To view this content, you must be a member of Terresquall's Patreon at $5 or more
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Creating a Rogue-like (like Vampire Survivors) - Part 12

Creating a Rogue-like Shoot ‘Em Up (like Vampire Survivors) — Part 12: Weapon Evolution

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

Ever wanted to create a rogue-like shoot ’em up game like Vampire Survivors? In Part 12 of our guide, we will go through how to create a weapon evolution system, similar to the one seen in Vampire Survivors. You can also find Part 11 of our guide here, where we touched up on certain aspects of our project such as identifying and fixing bugs, along with aesthetic changes

A link to a package containing the project files up to Part 12 of this tutorial series can also be found at the end of this article.

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Metroidvania Part 7

Creating a Metroidvania (like Hollow Knight) — Part 7: Death, Respawn, Updating Map and Save system

This article is a part of the series:
Creating a Metroidvania (like Hollow Knight) in Unity

Update 4 February 2024: Anonymes FRACTAL has helped us identify some bugs in this part of the series. You can find more details on the bugs (and how to fix them) here.

Welcome to Part 7 of our Metroidvania tutorial series, where we’ll be taking you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!

To view this content, you must be a member of Terresquall's Patreon at $5 or more
Already our Patron? Login to access this content.