Exporting your Unity project as a Windows EXE

How to export your Unity project onto an executable (EXE) game on Windows

Unity provides game developers with a robust platform to create immersive experiences. Once you’ve completed your Unity project, it’s time to export it as an executable (.exe) file, allowing others to play your game on Windows. In this article, we will walk you through the step-by-step process of exporting a Unity project as an executable game on Windows, covering important considerations along the way.

Continue reading
Creating a Metroidvania in Unity - Part 6

Creating a Metroidvania (like Hollow Knight) — Part 6: Enemies, Spikes, and an Advanced Camera

Welcome to Part 6 of our Metroidvania tutorial series, where we’ll be taking you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!

To view this content, you must be a member of Terresquall's Patreon at $5 or more
Already a qualifying Patreon member? Refresh to access this content.
Creating a Rogue-like (like Vampire Survivors) - Part 11

Creating a Rogue-like Shoot ‘Em Up (like Vampire Survivors) — Part 11: Code and Aesthetic Touch-ups

Ever wanted to create a rogue-like shoot ’em up game like Vampire Survivors? In Part 11 of our guide, we will be touching up on certain aspects of our project such as identifying and fixing bugs, along with aesthetic changes. You can also find Part 10 of our guide here, where we went through how to create additional features for our game manager by continuing where we left off. We also covered some important additions to UI elements.

A link to a package containing the project files up to Part 11 of this tutorial series can also be found at the end of this article.

To view this content, you must be a member of Terresquall's Patreon at $10 or more
Already a qualifying Patreon member? Refresh to access this content.
What is a NullReferenceException?

What NullReferenceException errors are (and how to fix them) in Unity

An error involving a NullReferenceException is something that new developers often encounter when working on projects in Unity. These errors occur when attempting to access object variables, or members of object variables, when the variable itself is null.

Although the cause is simple, NullReferenceException errors can present themselves in many different ways. As a result, fixing them isn’t always as straightforward as following a standard series of steps. In this article, we will explore the various ways that a NullReferenceException can occur in Unity, as well as how to handle these various situations.

Continue reading
Creating a Rogue-like (like Vampire Survivors) - Part 10

Creating a Rogue-like Shoot ‘Em Up (like Vampire Survivors) — Part 10: Game Manager and UI 2

Ever wanted to create a rogue-like shoot 'em up game like Vampire Survivors? In Part 10 of our guide, we will go through how to create additional features for our game manager by continuing where we left off. We will also be covering some important additions to UI elements. You can also find Part 9 of our guide here, where we went through how to create a game manager to connect everything we have created thus far. We also covered how to create some important UI elements for the game, including several add-on features.

A link to a package containing the project files up to Part 10 of this tutorial series can also be found at the end of this article.

To view this content, you must be a member of Terresquall's Patreon at $10 or more
Already a qualifying Patreon member? Refresh to access this content.
Getting Unity Remote to work with iOS devices

Getting Unity Remote to work with iOS devices

If you are an aspiring game developer, or someone with a lot of experience making games, you may need to, at some point, test out your games on your mobile device. However, you may find that the process of having to build and install your game onto your mobile device a time-consuming and tedious process. Especially if you encounter any bugs or UI glitches and now have to go back into Unity, make the changes and repeat the installation process all over again.

With Unity Remote 5 however, this process can be entirely avoided as, not only can you directly test them through the editor, you can even make changes on the fly just by stopping the play and making your changes, before pressing play again to check and see the effects of the new changes.

Continue reading