In the last part, we focused on building a new, modular and much simpler way of handling UI. We are following this up in Part 13 by upgrading and simplifying the code for our health and mana UI as well, as there are a couple of problems with it.
Creating a Metroidvania (like Hollow Knight) — Part 13: Next-Level UI for Health & Mana
This article is a part of the series:
Creating a Metroidvania (like Hollow Knight) in Unity