Creating a Metroidvania (like Hollow Knight) — Part 7: Death, Respawn, Updating Map and Save systemThis article is a part of the series: Creating a Metroidvania (like Hollow Knight) in Unity To view this content, you must be a member of Terresquall's Patreon at $5 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.