Ever wanted to create a game like Harvest Moon in Unity? Check out Part 10 of our guide here, where we go through how to set up scene transitions. You can also find Part 9 of our guide here, where we went through how to improve on our current Inventory system.
A link to a package containing the project files up to Part 10 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.
In a previous article, we explored how to import a CSV file into a table in MySQL. This is a continuation of that article, where we will explore how to split CSV files that contain data which is supposed to go into multiple tables.
Ever wanted to create a game like Harvest Moon in Unity? Check out Part 9 of our guide here, where we go through how to improve on our current Inventory system. You can also find Part 8 of our guide here, where we went through how to make crops that can be harvested multiple times.
A link to a package containing the project files up to Part 9 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.
Here’s a quick article on an error that the blog has been running into over the weekend. While hard at work on our farming RPG tutorials, we ran into an error when trying to save or publish our (very large) accompanying articles for the videos.
If you have been around the web for awhile, you will notice that sometimes, you will find a series of gibberish alphabets appearing, most often in your browser address bar as part of a website’s URL:
These are Base 64 characters, and a large portion of the web uses these characters for a multitude of purposes.
Here’s a really simple math problem in 2D games development that has a surprisingly complex solution. If I were to give you angles a and b, how would you calculate 1) the direction — that is, clockwise being positive; and anti-clockwise being negative — and 2) magnitude of the shorter angle of rotation from a to b?
When you visualise it, both values seem so obvious; which was why I was so surprised I couldn’t figure it out. On the surface, it seems really simple — if you just take b – a, doesn’t it give you the solution?
Concerned that I had done something wrong, I Googled for a solution. Unfortunately, I didn’t find any answers there, so I ended up having to find the source of this warning myself.
One of the more complicated concepts that beginning programmers have trouble grasping is static variables. This is in part because static variables work in a way that is quite opposite to how classes and Object-Oriented Programming (OOP) work.
Since examples work wonders in explaining concepts, here’s a use-case in Java that will help to illustrate the concept. Don’t code in Java? No problem. OOP concepts are (mostly) the same across programming languages.
When importing Tiles into the Tile Palette in Unity, you may sometimes run into an issue where your Tiles are not aligned with the grids in the Tile Palette, which will subsequently lead to the Tiles being off-alignment with the grid in your Scene too.
In the previous part of this tutorial series, we set up a mail server that could accept connections from mail clients like Gmail. This allowed us to send out domain emails using a mail client, instead of having to implement a mailbox on our server.
With our mail server’s basic functionality properly set up, we can now turn our attention to another problem — email deliverability.Spam email is a really big problem online, so many email providers have some kind of system in place to assess whether an incoming email is spam and either flag it, or reject it. Hence, after setting up our mail server, one thing we need to do is to ensure that our mail server conforms to certain email security standards, policies and protocols. This goes a long way to help us communicate to other mail servers that we are trustworthy, so that our emails will be deliverable.