glowing shader article splash

Writing a Unity Shader script for a glowing material — A deeper look

Subtle background animations always help to set the mood of the game. It might only be something simple as a slowly pulsing glow, but it adds to the ambience of the digital city that Terminus is set in.

This article takes a deeper look into some parts of my animated shader tutorial on Youtube, where I went through the creation of a shader used in one of my team’s recent projects.

  1. SubShader tags
    1. Queue
    2. RenderType
  2. Vertex and fragment
  3. Time
  4. Emission formula
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What to do when gitignore doesn't work

How to fix .gitignore not working on your repository

If you’re using a Git-based source control, you might be familiar with the use of a .gitignore file to list files which Git is supposed to ignore when tracking files and making commits. This can be particularly useful when using Git (if you’re using GitHub Desktop, you’re also using Git) as a source control tool for projects that generate temporary or user-specific files at every run, such as Unity, as these files cannot be shared across different users of the project.

User-generated files in Unity
User-generated files in Unity that don’t need to be tracked by Git.

Sometimes, when setting up the repository, because of a .gitignore that is not properly set up, files that you intend to be ignored can actually get committed into the repository. If that happens, retroactively applying the .gitignore list will not help.

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Creating a Farming RPG in Unity - Part 11: Saving Farmland Data

Creating a Farming RPG (like Harvest Moon) in Unity — Part 11: Saving Farmland Data

This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 11 of our guide here, where we go through how to save our farmland’s data. You can also find Part 10 of our guide here, where we went through how to set up scene transitions.

A link to a package containing the project files up to Part 10 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.

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For security reasons, this URL is only accessible using localhost (127.0.0.1) as the hostname.

Bitnami phpMyAdmin: For security reasons, this URL is only accessible using localhost

If you’re running a Bitnami LAMP stack for your web server, you will be glad to find that it comes with phpMyAdmin — an indispensible tool for managing your server’s SQL server. If you try to access said SQL server (the default URL is at yourdomain.com/phpmyadmin), however, you will find an error message that goes like this:

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Virtual reality without sick bags

Virtual reality without sick bags — Overcoming motion sickness in VR game development

VR is becoming increasingly prevalent, with the release of newer, more accessible hardware being announced, such as the Oculus Quest 2 on 13th October 2020, which offers a wireless VR experience while being priced significantly lower than its competitors and predecessors. With that in mind, the next obvious question to that statement would be “What’s a VR headset without games to play?

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Best practices when uploading images onto WordPress

Best practices when uploading images onto WordPress

If you’re managing a WordPress site that you’ve developed yourself, or one that has been created by a developer and handed over to you, this is a handy guide that you should read. It covers how to optimise your images, so that:

  1. Your site loads as fast as possible, and;
  2. Your images are optimised for crawling and indexing by search engines like Google
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Creating a Farming RPG in Unity - Part 10

Creating a Farming RPG (like Harvest Moon) in Unity — Part 10: Scene Transitions

This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 10 of our guide here, where we go through how to set up scene transitions. You can also find Part 9 of our guide here, where we went through how to improve on our current Inventory system.

A link to a package containing the project files up to Part 10 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.

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Creating a Farming RPG (like Harvest Moon) in Unity — Part 9: Improving on the Inventory System

Creating a Farming RPG (like Harvest Moon) in Unity — Part 9: Improving on the Inventory System

This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 9 of our guide here, where we go through how to improve on our current Inventory system. You can also find Part 8 of our guide here, where we went through how to make crops that can be harvested multiple times.

A link to a package containing the project files up to Part 9 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.

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