Update (14 August 2020): Looking for an article on the Interpolate property on Unity Rigidbodies? We’ve put one together recently, so have a look here.
It isn’t particularly difficult to set up physics-based movement for objects in Unity — simply add a Rigidbody component onto an object that has a Collider component, and you’ll have yourself an object that moves and collides realistically with other objects.

If you start having fast-moving objects however, you might start to see these objects tunnel through obstacles.






