Creating a Farming RPG (like Harvest Moon) in Unity — Part 31: Food, Inn Characters & Lighting

This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 31 of our guide here, where we added a food system, a new inn, and improved in-game lighting. You can also find Part 30 of our guide here, where we went through character creation, dialogue & tools.

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How to convert double dash to em dash in WordPress Gutenberg

How I made double dashes automatically convert to em dashes in WordPress Gutenberg Editor

Over the weekend, I was tackling a client request requesting for us to help modify their WordPress backend so that when writing posts, the Gutenberg Editor will automatically convert consecutive double dashes -- to an em dash character.

It was a particularly difficult task for me, despite having coding in WordPress for many years, simply because the Gutenberg editor was relatively new, and there is very little documentation regarding it.

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Create a Farming RPG in Unity - Part 15

Creating a Farming RPG (like Harvest Moon) in Unity — Part 15: NPC Interaction

This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 15 of our guide here, where we go through how to create a dialogue system and create the relationships with other characters aspect of the game. You can also find Part 14 of our guide here, where we went through how to set up scene transitions.

A link to a package containing the project files up to Part 15 of this tutorial series can also be found at the end of this article, exclusive to Patreon subscribers only.

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Enumerations in Java explained (using Pokémon as an example)

Enumerations explained (using Pokémon as an example)

What are enums anyway, and what are they used for? Well, just think of it as yet another tool in your handy Java toolbox of things you can consider using to improve your efficiency and organisation of your program.

In this article, we are going to explore what enums are, and how they can be used in Java, by considering a piece of Java code that uses enums to recreate the type effectiveness system found in Pokémon.

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Why doesn't vertical-align: middle work?

Why doesn’t vertical-align: middle work? How to vertically-centre elements in HTML and CSS

If you are new to working with CSS, you may find that the language comes with its fair share of quirks that can be frustrating, such as the text-align attribute not always working at horizontally-aligning your content.

In a similar way to text-align, the vertical-align attribute doesn’t always work at aligning your content vertically. Take the following HTML code for example:

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Create a Farming RPG in Unity - Part 13

Creating a Farming RPG (like Harvest Moon) in Unity — Part 13: Title Screen and Obstacle Generation

This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 13 of our guide here, where we go through how to set up the main menu and generate obstacles. You can also find Part 12 of our guide here, where we went through how to implement the player's sleep feature, as well as saving game data to both JSON and binary files.

A link to a package containing the project files up to Part 13 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.

To view this content, you must be a member of Terresqualls Patreon at $5 or more
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Creating a Farming RPG in Unity - Part 12: Sleeping and Saving

Creating a Farming RPG (like Harvest Moon) in Unity — Part 12: Sleeping and Saving

This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 12 of our guide here, where we go through how to implement the player's sleep feature, as well as saving game data to both JSON and binary files. You can also find Part 11 of our guide here, where we went through how to save our farmland's data.

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Creating a Farming RPG (like Harvest Moon) in Unity — Part 9: Improving on the Inventory System

Creating a Farming RPG (like Harvest Moon) in Unity — Part 9: Improving on the Inventory System

This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 9 of our guide here, where we go through how to improve on our current Inventory system. You can also find Part 8 of our guide here, where we went through how to make crops that can be harvested multiple times.

A link to a package containing the project files up to Part 9 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.

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