Creating a Metroidvania in Unity - Part 6

Creating a Metroidvania (like Hollow Knight) — Part 6: Enemies, Spikes, and an Advanced Camera

This article is a part of the series:
Creating a Metroidvania (like Hollow Knight) in Unity

Welcome to Part 6 of our Metroidvania tutorial series, where we’ll be taking you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!

To view this content, you must be a member of Terresquall's Patreon at $5 or more
Already a qualifying Patreon member? Refresh to access this content.

Leave a Reply

Your email address will not be published. Required fields are marked *

Note: You can use Markdown to format your comments.

This site uses Akismet to reduce spam. Learn how your comment data is processed.