Creating a Rogue-like (like Vampire Survivors) - Part 9

Creating a Rogue-like Shoot ‘Em Up (like Vampire Survivors) — Part 9: Game Manager and UI 1

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

Ever wanted to create a rogue-like shoot 'em up game like Vampire Survivors? In Part 9 of our guide, we will go through how to create a game manager to connect everything we have created thus far. We will also cover how to create some important UI elements for the game, including several add-on features. You can also find Part 8 of our guide here, where we went through how to create passive items, and a way to manage the player's inventory. This included a way for the player to control and keep track of their existing passive items and weapons. We also created functionality for our weapons and passive items to level up.

A link to a package containing the project files up to Part 9 of this tutorial series can also be found at the end of this article.

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