Creating a Rogue-like (like Vampire Survivors) - Part 6

Creating a Rogue-like Shoot ‘Em Up (like Vampire Survivors) — Part 6: Character Add-ons

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

Ever wanted to create a rogue-like shoot 'em up game like Vampire Survivors? In Part 6 of our guide, we will go through how to create add-on features for our characters, including selecting a character and spawning their unique weapon. You can also find Part 5 of our guide here, where we went through how to create characters and pick-ups, including a leveling system for our player characters and also a way to damage them.

A link to a package containing the project files up to Part 6 of this tutorial series can also be found at the end of this article.

Update 13 December 2023: A fix has been added to the PlayerCollector script that is covered in this series.

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There are 2 comments:

  1. To fix an issue where pickups are stuck in the scene after play mode is disabled, you should edit DropRateManager.OnDestroy by adding this at the top of the function:

    if(!gameObject.scene.isLoaded)
    return;

    This will prevent it from spawning drops when the game is being unloaded.

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