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[Part 10] Issues with getting the Level up menu to work

Home Forums Video Game Tutorial Series Creating a Rogue-like Shoot-em Up in Unity [Part 10] Issues with getting the Level up menu to work

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  • #19449
    Yomi
    Level 10
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    Ive been trying to set up the level up menu for some time now but. I was finally able to get the menu to display after leveling up, but now I dont know how make it show the passive items, name and description in the container. That in turn makes it impossible to use the buttons to apply passives. For what its worth, the only thing I can think of that might be the issue is the prefabs for the passive items or the passive item scriptable objects.

    #19477
    Terence
    Level 31
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    Hi Yomi, can you share the following?

    1. Script(s) which you are using to display your menu
    2. A screenshot of what your current menu looks like, and how you want it to look like
    3. Your GitHub repository. This way we can jump in and have a look at your codebase / help you directly. You can check out this video to see how to set up your project.
    #19478
    Yomi
    Level 10
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    Its using the gamemanager inventorymanager and playerstats script. It likely has more cause I messed around with it trying to fix the weapon projectile spawning ontop of other stuff. What Im trying to do is have the menu show up to 4 of the passive items of the 2 I created so far as depending on whether its in the inventory already or its current level and be able to use them since I didnt want to add weapons to the level up menu.

    View post on imgur.com

    https://github.com/bxstxrdyomi/survivorProject

    #19479
    Terence
    Level 31
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    Thanks for sharing your project. Will get back to you as soon as possible.

    #19480
    Yomi
    Level 10
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    thank you,

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