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[Guide] Notable Map Generation Errors

Home Forums Video Game Tutorial Series Creating a Rogue-like Shoot-em Up in Unity [Guide] Notable Map Generation Errors

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  • #11528
    Xavier Lee
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    Introduction

    Following the release of Part 2 in which we first touched upon Map Generation, a lot of you have pointed out several notable issues with the system. So, I’ve put together this running list to help us keep track of them. I’ll mark each problem as [SOLVED] or [UNSOLVED], and keep this updated. Feel free to comment or make a new topic if you have any new errors!

    Chunks do not spawn when player is pushed

    [SOLVED]

    Some of may you have noticed that when the player gets pushed by the enemies, the chunks fail to spawn.

    This issue has been solved in Part 11.

    Chunks spawn inconsistently when player moves diagonally

    [SOLVED]

    A number of you reported that when the player moves diagonally, the chunks adjacent to the diagonal one fail to generate, interrupting the map’s consistent generation.

    This issue has been solved in Part 11.

    #13635
    Terence
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    Just to add on to the information from Xavier above, below are some topics related to Part 2 that may be helpful to you as well:

    #14781
    Terence
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    Here’s a map generation error that one of our viewers ran into (which was solved): https://blog.terresquall.com/community/topic/part-11-map-generation-error/

    #15046
    Panda Angy
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    one problem that i am running into is that the chunk gets turned into a collider and boost my character out of the chunk.

    nvm figured it out.

    #15047
    Terence
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    one problem that i am running into is that the chunk gets turned into a collider and boost my character out of the chunk.

    For anyone else reading this, he probably forgot to check the Is Trigger property on his chunk collider.

    #15139
    Terence
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    Just nothing something that @krzysztofpuchalski4224 pointed out about the Part 2 video.

    At 25:12 you should assign Terrain Chunk in Chank Trigger script for each copied Trigger. This isn’t shown in the video

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