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[Part 2] Raycast rotating as I move from x = 0 and y = 0

Home Forums Video Game Tutorial Series Creating a Metroidvania in Unity [Part 2] Raycast rotating as I move from x = 0 and y = 0

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  • #13292
    Daikuna
    Participant

    Not sure what is going on but as I move along the x axis and y axis the raycast line seems to rotate around the character, eventually shooting the raycast up instead of down. Images and code are below.

    View post on imgur.com

    Code:

     public bool Grounded(){
            if(Physics2D.Raycast(groundCheckPoint.position, -Vector2.up, groundCheckY, whatIsGround)
            || Physics2D.Raycast(groundCheckPoint.position + new Vector3(groundCheckX, 0 , 0), -Vector2.up, groundCheckY, whatIsGround) 
            || Physics2D.Raycast(groundCheckPoint.position + new Vector3(-groundCheckX, 0 , 0), -Vector2.up, groundCheckY, whatIsGround)){
    
                return true;
                
                //doubleJump = true;
            }
            else{
                return false;
            }
            }
    #13355
    Terence
    Keymaster

    Daikuna, sorry that your topic got filed in spam. I found it and I unflagged it.

    If you haven’t solved this issue, can you show me how you generate your raycast line (i.e. share the code here)?

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