Subtle background animations always help to set the mood of the game. It might only be something simple as a slowly pulsing glow, but it adds to the ambience of the digital city that Terminus is set in.
This article takes a deeper look into some parts of my animated shader tutorial on Youtube, where I went through the creation of a shader used in one of my team’s recent projects.
If you’re using a Git-based source control, you might be familiar with the use of a .gitignore file to list files which Git is supposed to ignore when tracking files and making commits. This can be particularly useful when using Git (if you’re using GitHub Desktop, you’re also using Git) as a source control tool for projects that generate temporary or user-specific files at every run, such as Unity, as these files cannot be shared across different users of the project.
User-generated files in Unity that don’t need to be tracked by Git.
Sometimes, when setting up the repository, because of a .gitignore that is not properly set up, files that you intend to be ignored can actually get committed into the repository. If that happens, retroactively applying the .gitignore list will not help.
Ever wanted to create a game like Harvest Moon in Unity? Check out Part 11 of our guide here, where we go through how to save our farmland’s data. You can also find Part 10 of our guide here, where we went through how to set up scene transitions.
A link to a package containing the project files up to Part 10 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.
If you’re running a Bitnami LAMP stack for your web server, you will be glad to find that it comes with phpMyAdmin — an indispensible tool for managing your server’s SQL server. If you try to access said SQL server (the default URL is at yourdomain.com/phpmyadmin), however, you will find an error message that goes like this:
Ever wanted to create a game like Harvest Moon in Unity? Check out Part 10 of our guide here, where we go through how to set up scene transitions. You can also find Part 9 of our guide here, where we went through how to improve on our current Inventory system.
A link to a package containing the project files up to Part 10 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.
In a previous article, we explored how to import a CSV file into a table in MySQL. This is a continuation of that article, where we will explore how to split CSV files that contain data which is supposed to go into multiple tables.
Ever wanted to create a game like Harvest Moon in Unity? Check out Part 9 of our guide here, where we go through how to improve on our current Inventory system. You can also find Part 8 of our guide here, where we went through how to make crops that can be harvested multiple times.
A link to a package containing the project files up to Part 9 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.
Here’s a quick article on an error that the blog has been running into over the weekend. While hard at work on our farming RPG tutorials, we ran into an error when trying to save or publish our (very large) accompanying articles for the videos.
If you have been around the web for awhile, you will notice that sometimes, you will find a series of gibberish alphabets appearing, most often in your browser address bar as part of a website’s URL:
The blue highlighted portions in the GIF above are the aforementioned gibberish alphabets.
These are Base 64 characters, and a large portion of the web uses these characters for a multitude of purposes.
Here’s a really simple math problem in 2D games development that has a surprisingly complex solution. If I were to give you angles a and b, how would you calculate 1) the direction — that is, clockwise being positive; and anti-clockwise being negative — and 2) magnitude of the shorter angle of rotation from a to b?
We want the angle in green.
When you visualise it, both values seem so obvious; which was why I was so surprised I couldn’t figure it out. On the surface, it seems really simple — if you just take b – a, doesn’t it give you the solution?