This custom post type (which shall henceforth be called Articles — what we named the post type) was supposed to serve a purpose similar to the default WordPress Post — it was meant to go into a blog section for the website, and the client wanted to be able to assign categories to individual articles. All of this is pretty standard fare when it comes to WordPress customisation, as you can easily figure out how to do it reading official guides and documentation from WordPress:
If you are creating applications that work with Keap CRM — formerly known as Infusionsoft — you might be unsure where to start. After all, many of the guides available online for working with Infusionsoft’s API are outdated. Additionally, although the official documentation is an option, it’s a little too vague, especially if you are new to the whole web API business.
I recently worked on a project where I had to integrate a set of fields in a web form with Keap’s CRM system — that is, users will fill up a web form, and the information will automatically be sent to Keap’s CRM database for storage. After a lot of trial and error, as well as source code reading, I’ve managed to get my form working.
I’ve put together this guide in the hopes that you can have a smoother journey of integrating Keap’s / Infusionsoft’s CRM into your web services.
In Keap’s / Infusionsoft’s defense, their documentation is much better in their GitHub repository, as they have more concrete instructions and examples. Once the API is set up on your web application, the information in the repository is actually very helpful.
As part of a school assignment in the past year, my team and I created Apoca Force, a tower defense game where WAIFUs (World Apocalypse Intercepting Frontline Units) are deployed onto a battlefield to combat an undead horde. To provide some variation (and eye candy) in gameplay, the game provides a variety of different WAIFUs for players to deploy.
To display the different stats WAIFUs have, we decided to include a radar graph on our build interface to illustrate the stats of each type of WAIFU. In this article, I will talk about the technicalities involved in making that happen.
Have you recently spun up a new Ubuntu Droplet on DigitalOcean? The other day, when I checked my authentication logs in /var/log/auth.log, I came across several login attempts with random usernames.
We often take security for granted, but it becomes something of great concern once you start to manage servers of your own. If you were to leave your Droplet as it is, it is only a matter of time before hackers guess your login credentials and gain access to your system. Hence, here are some basic security measures you should set up to prevent others from breaking in:
One of the most powerful features of Microsoft’s Visual Studio IDE is IntelliSense, which is basically a helper that shows you autocomplete suggestions as you write your code. It’s a tremendously helpful feature, especially if you’re using it to write code for Unity scripts.
Over the last couple of weeks, I’ve been tinkering with PHP’s gettext to set up internationalisation for one of my web apps (i.e. getting it ready for translation into different languages). Even though there were many step-by-step guides and Stack Overflow topics on the web, all detailing a similar set of instructions, following them did not work things out for me.
After some frustration and a lot of time tinkering, it turns out that these guides were missing some pieces of information. If you are tearing your hair out troubleshooting PHP gettext, this article might be just what you’re looking for.
As part of a school assignment in the past year, my team and I created Apoca Force, a tower defense game where WAIFUs (World Apocalypse Intercepting Frontline Units) are deployed onto a battlefield to combat an undead horde. In this game, WAIFUs serve as the eponymous towers of the genre, but with a twist — by spending some resource, they can be moved after they are deployed.
To denote the areas that WAIFUs can walk on, we created an interface that highlighted walkable areas on the map when players decide to move their WAIFUs. This is what we ended up with:
Over the past 4 months, my team and I have been working on a rogue-like hack-and-slash game for our school’s final year project called Dust to Dust. We have very high ambitions for the game, and we had never worked on projects as large of a scale as this. Of course, by doing that, the challenges we encountered got bigger as well. We had to keep track of many parameters in developing a role-playing video game, and quickly realised that the time taken to find Inspector properties in the project was getting longer and longer. Furthermore, the project was on a 15-week timeline, so every minute was valuable.
Hence, we needed an effective solution that would ease navigation in the project, and — like before — it became clear that we had to once again extend the Unity Editor to suit our needs.