Vampire Survivors Part 18

Creating a Rogue-like (like Vampire Survivors) in Unity — Part 18: Implementing a Dynamic Stats System and UI

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

In earlier parts of our series, we only implemented 6 different stats on our player. Vampire Survivors, however, has many more stats than that, so in Part 15, we created a newer way to manage stats that made it easier for us to add more stats in the future.

In this part, we are going to add these stats, and create a new, dynamic, and extremely easy-to-use UI element that will automatically update itself whenever we add new stats, so we don't have to create a new UI setup whenever a new stat is added.

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Creating a Farming RPG (like Harvest Moon) in Unity — Part 24: NPC Movement

This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 24 of our guide here, where we set up the NPC Movement. You can also find Part 23 of our guide here, where we went through how to set up NPC routines.

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Creating a Rogue-like (like Vampire Survivors) in Unity — Part 16: New Weapons and Bugfixes

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

After the previous part, where we revamped the weapon system, we will be fixing some bugs with our weapon system. Following that, we will be creating some of the more commonly-seen weapons in Vampire Survivors.

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Creating an Underwater Survival Game like Subnautica Part 11 — Gear

This article is a part of the series:
Creating an Underwater Survival Game (like Subnautica) in Unity

Ever wanted to create a game like Subnautica? Check out Part 11 of our Underwater Survival Tutorial Series! In this part, we’ll be setting up new Gear Items that the Players can use, like flippers and oxygen tanks.

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Creating a Farming RPG (like Harvest Moon) in Unity — Part 23: NPC Routines

This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 23 of our guide here, where we set up NPC Routines. You can also find Part 22 of our guide here, where we went through how to set up chicken growth and speech bubbles.

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Creating a Farming RPG (like Harvest Moon) in Unity — Part 22: Chicken Growth and Speech Bubbles

This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 22 of our guide here, where we set up chicken growth and speech bubbles. You can also find Part 21 of our guide here, where we went through how to set up animal relationships.

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Creating a Farming RPG (like Harvest Moon) in Unity — Part 21: Animal Relationships

This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 21 of our guide here, where we set up the Animal Relationship system. You can also find Part 20 of our guide here, where we went through how to make chickens wander in the coop.

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Creating an Underwater Survival Game (like Subnautica) Part 10 — Underwater Effect and Animations

This article is a part of the series:
Creating an Underwater Survival Game (like Subnautica) in Unity

Ever wanted to create a game like Subnautica in Unity? Check out Part 10 of our Underwater Survival Tutorial Series here, where we set up Underwater Effects as well as adding animations to our Player!

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Creating a Rogue-like (like Vampire Survivors) - Part 15

Creating a Rogue-like (like Vampire Survivors) in Unity — Part 15: Weapon System Revamp

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

This part of Vampire Survivors has been 2 months in the making, and it contains enough content to be split into 3 or 4 parts. Nevertheless, I decided to release it as a single part because there was no natural place I could split this part into.

This part contains a lot of advanced coding concepts that can help you take your programming to the next level if you've been following our series, because it contains a lot of reorganising of code to make our game easier to manage. At higher levels, good coding is often a matter of organisation rather than knowledge, because organising your codebase well will allow you to very easily create new content; and a poorly-organised codebase will be hell to work with when you create a lot of content. Hence, this part will be very helpful to those of you looking to take your coding skills to the next level.

In Part 15 of the Vampire Survivors series, we will be covering the rework of the weapon system so that it will be more flexible and intuitive to use. In essence, we are making the weapon system more integrated, so that our weapon data files will not be spread across multiple prefabs and data files:

Weapon data spread across multiple files.
Our weapon data for different levels was spread across multiple files, making them hard to manage.

Instead, we want all our level data, as well as our weapon evolution data, to all be kept within a single data file:

New weapon data setup
We want all our data to be contained within a single file.
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Creating an Underwater Survival Game like Subnautica Part 9 – Tools III

This article is a part of the series:
Creating an Underwater Survival Game (like Subnautica) in Unity

Video authored, edited and subtitled by Sarah Kagda.

Ever wanted to create a game like Subnautica in Unity? Check out Part 9 of our guide here, where we set up more tools for the game.

A link to a package containing the project files of this tutorial series can also be found at the end of this article, exclusive to Patreon subscribers only.

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