If you’re a budding games designer in the midst of developing your game concept, understanding the different roles that game features and game mechanics play will help you have a better ideation process.
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I’ve been freelancing as a web programmer for more than 6 years now, but (surprisingly) I’ve never known the intricacies behind how web domain names worked until today (I had to help a client resolve some issues regarding it). The understanding came to me in an epiphany only after I’ve read and pondered on many articles, Wikipedia pages and Stack Overflow pages over the past few days.
Because web domains can be an incredibly complex business, and all the online instructionals I’ve found are really long, I wrote this in such a way that it imparts a big picture view. Hopefully, it’ll help you figure things out faster than I did.
The high concept is a concept (no pun intended) that is very relevant to people working or studying in creative fields. Since I take up the identity of a games design lecturer some of the time, I’ll be tackling this idea from the perspective of games design.
Let’s start with a simple definition of what a high concept is: it is the first thing you tell someone when they ask you what your game is about. Here are some traits a high concept should have:Continue reading