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Creating a Farming RPG (like Harvest Moon) in Unity — Part 35: Festival System (Part 1)

This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 35 of our guide here, where we fix a few bugs and implement a new Festival system for our game. You can also find Part 34 of our guide here, where we created our storage system.

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Using GitHub Desktop for Unity - Part 4: Branching

GitHub Desktop for Unity — Part 4: Branching

This article is a part of the series:
Using GitHub Desktop for Unity collaboration

In the 4th part of this series, we dive into one of Git’s most powerful features—branching. 

When working on projects, it’s common to accidentally overwrite someone else’s work or struggle with testing new ideas without affecting the main project. Branches act as a safe workspace, letting you build new features without worrying about breaking your existing game build.

In this article, we’ll explore what branches are, how to create and manage them, and how you can use them for your own development workflow.

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How to override Astra Pro templates in a child theme

How to override Astra Pro templates in a child theme

At the recommendation of a fellow web developer, I’ve been using the Astra theme in WordPress to develop Terresquall’s client websites for years now, and it’s been by and large a positive experience. Astra is a very versatile theme that can be used to build many different kinds of website, and their paid Astra Pro plugin adds even more customisation options, allowing for even more rapid customisation options.

If you are building your site upon the addition features that Astra Pro provides using a child theme, however, customising Astra Pro templates can be a bit difficult to do, because there isn’t much documentation about this.

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Why an ArrayList cannot contain primitives in Java

Why an ArrayList in Java cannot contain primitives like int, double or char

In Java, an ArrayList is a very convenient object that allows us to create and manage variable-length arrays. However, in Java, an ArrayList also has a weird quirk. You cannot declare an ArrayList that uses Java primitives. Below are a few examples:

import java.util.ArrayList;

public class ArrayListTest {
	public static void main(String[] args) {
		ArrayList<int> intList = new ArrayList<int>();
		ArrayList<double> doubleList = new ArrayList<double>();
		ArrayList<char> charList = new ArrayList<char>();
	}
}
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