Creating Metroidvania in Unity - Part 8

Creating a Metroidvania (like Hollow Knight) — Part 8: Wall Jump, Unlocking Abilities & Spells, Mask & Soul Vessel Shards and Inventory

This article is a part of the series:
Creating a Metroidvania (like Hollow Knight) in Unity

30 April 2024: This article has been updated to correct some errors and missing information.
Here's the list of changes and bugfixes for Part 8 of the Metroidvania Series.

Welcome to Part 8 of our Metroidvania tutorial series, where we’ll take you on a journey through the development process of creating your own Metroidvania game, just like the widely popular Hollow Knight, in Unity!

To view this content, you must be a member of Terresquall's Patreon at $5 or more
Already our Patron? Login to access this content.

Leave a Reply

Your email address will not be published. Required fields are marked *

Note: You can use Markdown to format your comments.

This site uses Akismet to reduce spam. Learn how your comment data is processed.