So, in Part 19, we overhauled the level-up screen so that it became modular, and made it responsive as well, so that it would display properly in different screen resolutions. In Part 20, we will do the same thing for our inventory slots.
Creating a Rogue-like (like Vampire Survivors) in Unity — Part 20: Upgrading the Inventory UI
This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity