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qPerc
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March 16, 2026 at 3:30 am in reply to: Creating a Rogue-like (like Vampire Survivors) in Unity — Part 28: Persistent Power Ups #19262
In this part of the series, we will be implementing a more robust save system than the one we had in the previous part. As we have recently created a robust save system asset called the Bench Universal Save System for the latest part of our Metroidvania series, we are going to upgrade our save system to use it (and make the development of our save system much easier).
On top of that, to test out the save system, we are also going to implement the power-up screen into our project as well, so that players will be able to buy something with the coins they have collected.
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