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[Part 6] Spikes cause game crash error

Home Forums Video Game Tutorial Series Creating a Metroidvania in Unity [Part 6] Spikes cause game crash error

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    Posts
  • #14482
    Ethan
    Participant

    I currently have an issue when standing on the spikes causing my game to stop running is there a way to get around this ? let me know if i have to submit any code or videos

    #14483
    Ethan
    Participant

    Ive done some more testing and when i make the spikes instantly kill my player there are no issuses it only seems to be when i want my player to not be one hit by them that it causes a crash

    #14489
    Joseph Tang
    Moderator

    For spikes causing the game to freeze, this is caused by “IEnumerator RespawnPoint()” in Spikes.cs scaling time to 0 and using “WaitForSeconds”.
    Simply, change all “WaitForSeconds” codes in Spikes.cs to “WaitForSecondsRealTime”. This allows the enumerator to continue as intended while in stopped time without freezing the game.

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