::Based on the reference information provided, the solution involves performing additional checks for adjacent chunks when moving diagonally, specifically for the “Right Up” direction.
The reference information suggests implementing a check in the ChunkChecker() method to ensure that when the player moves diagonally (e.g., “Right Up”), the appropriate adjacent chunks are spawned correctly.
To address this specific diagonal movement issue, you would need to modify the existing diagonal movement checks in the ChunkChecker() method to ensure consistent chunk spawning for all diagonal directions, particularly focusing on the “Right Up” scenario.
Would you like me to provide a specific code snippet to help resolve the chunk spawning for the “Right Up” diagonal movement?