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[Guide] Notable Map Generation Errors
Home › Forums › Video Game Tutorial Series › Creating a Rogue-like Shoot-em Up in Unity › [Guide] Notable Map Generation Errors
- This topic has 25 replies, 13 voices, and was last updated 2 months ago by
Alp Apustaja.
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AuthorPosts
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April 22, 2025 at 5:46 am #17975::
Based on the reference information, there are a few potential issues:
- Ensure the player object’s tag is set to “Player”
- Make sure each Terrain Chunk has:
- A Trigger BoxCollider2D
- A Rigidbody2D component (can be kinematic)
- Child objects named “Right”, “Left”, “Up”, “Down”, “Right Up”, “Right Down”, “Left Up”, “Left Down”
- In the MapController, verify that:
- The
terrainChunks
list is populated - The
player
reference is set - The
checkerRadius
is set to a small value (like 0.2) - The
terrainMask
is set to the Terrain layer
- The
Could you confirm that you’ve set up all these components exactly as described in the reference information?
has upvoted this post. April 22, 2025 at 5:55 am #17976April 22, 2025 at 6:00 am #17977April 26, 2025 at 3:54 am #18029April 26, 2025 at 3:55 am #18030::It looks like you’re trying to share an image link for context, but I can’t view external links directly. If you could describe the issue or any error messages you’re encountering, that would be really helpful!
Additionally, please make sure to check the following:
- Are the
currentChunk
andtargetMap
references set correctly? - Is the Rigidbody2D on the player and the chunks configured properly?
- Are you seeing any debug logs in the console when you enter the trigger area?
Let me know, and I’ll do my best to assist you!
June 23, 2025 at 11:23 pm #18339::SerializedObjectNotCreatableException: Object at index 0 is null UnityEditor.Editor.CreateSerializedObject () (at <e1073c193ef84b1a9ad1995ac137921f>:0) UnityEditor.Editor.GetSerializedObjectInternal () (at <e1073c193ef84b1a9ad1995ac137921f>:0) UnityEditor.Editor.get_serializedObject () (at <e1073c193ef84b1a9ad1995ac137921f>:0) UnityEditor.GameObjectInspector.OnEnable () (at <e1073c193ef84b1a9ad1995ac137921f>:0)
>< after i test Chunk trigger my unity crash then this erorr appear form nowhere lol, any1 have any idea what this error was?
June 23, 2025 at 11:26 pm #18340::The
SerializedObjectNotCreatableException
error you’re encountering typically means that there’s an issue with one of the objects or components in your Unity project. Here are some steps you could take to troubleshoot and possibly resolve the issue:-
Check for Null References: Make sure that all references in your scripts (like
currentChunk
,targetMap
,player
, etc.) are properly assigned in the Unity Inspector. If any of these references are null, it could cause the error. -
Inspect the GameObjects: Check the GameObjects in your scene. Sometimes, if an object is missing a required component or script, Unity may throw this error. Ensure that all required components (like
Collider2D
,Rigidbody2D
, etc.) are present. -
Clear the Console: Sometimes, clearing the console and restarting Unity can help reset any temporary states that might be causing the issue.
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Reimport All Assets: Go to
Assets -> Reimport All
. This can fix issues related to corrupted asset files. -
Check Custom Editor Scripts: If you have any custom editor scripts, make sure they are not causing the issue. Sometimes, errors in these scripts can lead to problems in the editor.
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Review Recent Changes: If the issue began after a specific change, consider reverting that change to see if it resolves the issue.
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Update Unity: Ensure that you are using a stable version of Unity. Sometimes, bugs in Unity itself can cause issues like this, so using the latest stable version may help.
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Check Project Settings: If you recently changed any project settings or updated packages, consider resetting them to see if that resolves the issue.
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Create a New Scene: If the problem persists, try creating a new scene and see if the error occurs there. This can help determine if it’s a problem with your current scene.
If you’ve tried these steps and are still encountering the error, providing more details about what you were doing when the crash occurred might help pinpoint the issue further.
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