Now that we have the revamped enemy system that makes the enemy spawning much more exciting, let's look at how we can improve the depth of enemy interaction in our game. In Part 4, when we first implemented stats for the enemy, we only had health, move speed and damage. In this part, we are going to add all the enemy stats you find in Vampire Survivors on our enemies, so that we are able to create enemies with more depth.
Creating a Rogue-like (like Vampire Survivors) in Unity — Part 22: Curse Boosts and All Enemy Stats
This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity