If your work involves sitting in front of a computer, chances are — at some point or another — you’ll have to work with digital images. For most people, it’s more than enough to know how to save images into the right formats. If you’re a game developer though, it’ll help to have a bit more in-depth knowledge, since you’ll be working with game engines that like to throw around obscure terms like true color, bit-depth or ARGB-16.
I struggled a lot with images during my early days in game development precisely because of these terms — Google searches and Wikipedia articles only led me to pages with big words that confused me even more. With time, I eventually figured things out — hence this primer. Hopefully, reading this means you won’t take as long as I did to figure things out.
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