Creating a Rogue-like (like Vampire Survivors) in Unity — Part 15.5: Get Unique Character Sprites

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

This article is to help answer a question regarding our Vampire Survivors game. The question was, ” How do u get different sprites for your characters?”. In this article, we will go through how to do so.

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Creating a Rogue-like (like Vampire Survivors) in Unity — Part 21: Upgrading the Enemy Spawn System

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

In Part 7 of our series, we created an enemy spawning system so that we had a way to generate enemies and run the core gameplay loop of our game. The enemy spawning system that we created then had a couple of limitations. For example, it was not possible to spawn the infamous Flower Wall that you saw in the Vampire Survivors game.

Flower Wall
By the end of this tutorial, you will be able to do this.

Hence, we're setting out to improve our enemy spawning system so that this sort of spawn becomes possible.

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Creating a Farming RPG (like Harvest Moon) in Unity — Part 25: Interact UI and Calendar

This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 25 of our guide here, where we set up the Interact UI and Calendar. You can also find Part 24 of our guide here, where we went through how to set up NPC Movement.

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Fixing lighting artifacts in Unity using Deferred Rendering

Fixing lighting artifacts in Unity with Deferred Rendering

Lighting in Unity can either be simple or tedious, and it can be hard to get the right look that you’re going for. So, after building a beautiful scene and messing around with lighting settings and various values in render settings for a while, you finally take a look at your hard work to see if it looks good. Sometimes, it does! Other times, it might look like this…

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Creating a Rogue-like (like Vampire Survivors) in Unity — Part 20: Upgrading the Inventory UI

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

So, in Part 19, we overhauled the level-up screen so that it became modular, and made it responsive as well, so that it would display properly in different screen resolutions. In Part 20, we will do the same thing for our inventory slots.

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Creating a Rogue-like (like Vampire Survivors) in Unity — Part 19: Upgrading the Level-up UI

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

12 May 2024: The article has been updated with some new content. The updated sections are labelled in boxes like these below.

While working on the next part of the Vampire Survivors series, one of our Patrons reported a bug with our weapon upgrade UI system in this forum topic. Basically, if you already have the maximum number of weapons / passives in your inventory, the level-up UI will still continue to give you new weapons / passives as upgrade options. These upgrade options, however, are unselectable, because the function that is fired when they are clicked on will fail, as the PlayerInventory will fail to add the item.

What began as (what I thought was) an easy bug fix became an entire part in the series, because the bug fix turned out to require a bigger overhaul on our scripts than I expected.

Hence, we have this part of the tutorial series.

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Vampire Survivors Part 18

Creating a Rogue-like (like Vampire Survivors) in Unity — Part 18: Implementing a Dynamic Stats System and UI

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

In earlier parts of our series, we only implemented 6 different stats on our player. Vampire Survivors, however, has many more stats than that, so in Part 15, we created a newer way to manage stats that made it easier for us to add more stats in the future.

In this part, we are going to add these stats, and create a new, dynamic, and extremely easy-to-use UI element that will automatically update itself whenever we add new stats, so we don't have to create a new UI setup whenever a new stat is added.

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Creating a Farming RPG (like Harvest Moon) in Unity — Part 24: NPC Movement

This article is a part of the series:
Creating a Farming RPG (like Harvest Moon) in Unity

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 24 of our guide here, where we set up the NPC Movement. You can also find Part 23 of our guide here, where we went through how to set up NPC routines.

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Creating a Rogue-like (like Vampire Survivors) in Unity — Part 16: New Weapons and Bugfixes

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

After the previous part, where we revamped the weapon system, we will be fixing some bugs with our weapon system. Following that, we will be creating some of the more commonly-seen weapons in Vampire Survivors.

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