glowing shader article splash

Writing a Unity Shader script for a glowing material — A deeper look

Subtle background animations always help to set the mood of the game. It might only be something simple as a slowly pulsing glow, but it adds to the ambience of the digital city that Terminus is set in.

This article takes a deeper look into some parts of my animated shader tutorial on Youtube, where I went through the creation of a shader used in one of my team’s recent projects.

  1. SubShader tags
    1. Queue
    2. RenderType
  2. Vertex and fragment
  3. Time
  4. Emission formula
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Creating a Farming RPG in Unity - Part 11: Saving Farmland Data

Creating a Farming RPG (like Harvest Moon) in Unity — Part 11: Saving Farmland Data

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 11 of our guide here, where we go through how to save our farmland’s data. You can also find Part 10 of our guide here, where we went through how to set up scene transitions.

A link to a package containing the project files up to Part 10 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.

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Virtual reality without sick bags

Virtual reality without sick bags — Overcoming motion sickness in VR game development

VR is becoming increasingly prevalent, with the release of newer, more accessible hardware being announced, such as the Oculus Quest 2 on 13th October 2020, which offers a wireless VR experience while being priced significantly lower than its competitors and predecessors. With that in mind, the next obvious question to that statement would be “What’s a VR headset without games to play?

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Creating a Farming RPG in Unity - Part 10

Creating a Farming RPG (like Harvest Moon) in Unity — Part 10: Scene Transitions

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 10 of our guide here, where we go through how to set up scene transitions. You can also find Part 9 of our guide here, where we went through how to improve on our current Inventory system.

A link to a package containing the project files up to Part 10 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.

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Creating a Farming RPG (like Harvest Moon) in Unity — Part 9: Improving on the Inventory System

Creating a Farming RPG (like Harvest Moon) in Unity — Part 9: Improving on the Inventory System

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 9 of our guide here, where we go through how to improve on our current Inventory system. You can also find Part 8 of our guide here, where we went through how to make crops that can be harvested multiple times.

A link to a package containing the project files up to Part 9 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.

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Fixing off-centre Tiles in the Unity Tile Palette

Fixing an off-centre Tile Palette in Unity

When importing Tiles into the Tile Palette in Unity, you may sometimes run into an issue where your Tiles are not aligned with the grids in the Tile Palette, which will subsequently lead to the Tiles being off-alignment with the grid in your Scene too.

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Setting up Unity's Device Simulator

Setting up Unity’s Device Simulator

Unity’s Device Simulator is a very nice extension in Unity that allows users to quickly and easily test out their games on a mobile platform. It extends the Game window by adding a dropdown that allows the user to switch between the Game view and a newly-added Simulator view.

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creating a farming rpg harvest moon part 8

Creating a Farming RPG (like Harvest Moon) in Unity — Part 8: Regrowing and Wilting Crops

Ever wanted to create a game like Harvest Moon in Unity? Check out Part 8 of our guide here, where we go through how to make crops that can be harvested multiple times, along with a system that allows for them to die. You can also find Part 7 of our guide here, where we went through how to grow and harvest crops.

A link to a package containing the project files up to Part 8 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.

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Fixing a jittery camera in Unity
Screenshot from Cobalt Blue, a game currently in development.

Fix jittery camera movement in Unity with Rigidbody Interpolate

If you’ve got a player character in your game that derives its movement from a Rigidbody or Rigidbody2D component in Unity, and you write a script to make your camera follow it, you will likely see jittering in your camera movement.

Here’s an example:

Camera jitter in Unity
It’s not very noticeable if you don’t move at high speeds.
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