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Ever wanted to create a game like Harvest Moon in Unity? Check out Part 11 of our guide here, where we go through how to save our farmland’s data. You can also find Part 10 of our guide here, where we went through how to set up scene transitions.
A link to a package containing the project files up to Part 10 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.
Continue readingEver wanted to create a game like Harvest Moon in Unity? Check out Part 10 of our guide here, where we go through how to set up scene transitions. You can also find Part 9 of our guide here, where we went through how to improve on our current Inventory system.
A link to a package containing the project files up to Part 10 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.
Continue readingEver wanted to create a game like Harvest Moon in Unity? Check out Part 9 of our guide here, where we go through how to improve on our current Inventory system. You can also find Part 8 of our guide here, where we went through how to make crops that can be harvested multiple times.
A link to a package containing the project files up to Part 9 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.
Continue readingWhen importing Tiles into the Tile Palette in Unity, you may sometimes run into an issue where your Tiles are not aligned with the grids in the Tile Palette, which will subsequently lead to the Tiles being off-alignment with the grid in your Scene too.
Continue readingEver wanted to create a game like Harvest Moon in Unity? Check out Part 8 of our guide here, where we go through how to make crops that can be harvested multiple times, along with a system that allows for them to die. You can also find Part 7 of our guide here, where we went through how to grow and harvest crops.
A link to a package containing the project files up to Part 8 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.
Continue readingIf you’ve got a player character in your game that derives its movement from a Rigidbody
or Rigidbody2D
component in Unity, and you write a script to make your camera follow it, you will likely see jittering in your camera movement.
Here’s an example:
Recently, I came across an error that was quite the head-scratcher while grading some Unity scripts. Here’s what the error says:
myAnim
variable was set with myAnim = GetComponent<Animator>()
earlier on. But SetBool()
is a valid method in the Animator
component from Unity, so what exactly is going on here?
Here’s a common error that people usually run into when doing Unity scripting, and it’s one that even reasonably-skilled programmers can take awhile to fix.
Ever wanted to create a game like Harvest Moon in Unity? Check out Part 7 of our guide here, where we go through how to grow and harvest crops. You can also find Part 6 of our guide here, where we went through how to create an in-game time management system.
A link to a package containing the project files up to Part 7 of this tutorial series can also be found at the end of this article, exclusive to Patreon supporters only.
Continue reading