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War of the Worlds - Melcolm Lek
Art by Melcolm Lek:

The high concept: what it is and why you need it.

The high concept is a concept (no pun intended) that is very relevant to people working or studying in creative fields. Since I take up the identity of a games design lecturer some of the time, I’ll be tackling this idea from the perspective of games design.

Let’s start with a simple definition of what a high concept is: it is the first thing you tell someone when they ask you what your game is about. Here are some traits a high concept should have:

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