Are you planning to create a Unity game for mobile devices? Wondering how you can export your game and install it as an app on Android? Look no further — here’s a step-by-step guide to exporting your game onto your Android device.
If you’re looking for a way to test your game as you’re making it, check out Unity Remote — it’s an Android app that mirrors Unity Editor’s Game screen when you are in Play Mode. Once you’ve installed it, we have a guide covering how to get Unity Remote working on your devices.
This article is a continuation of our Getting Unity Remote for Android to work on Windows. If you’re here, that’s probably because you couldn’t get USB debugging to show on your Android device, and the simpler tricks we shared in our article didn’t work for you.
30 July 2020: We’ve updated the article with helpful comments from past readers. Thanks for all your contributions!
If you’re developing a game for Android on Unity, Unity Remote is an irreplaceable tool that allows you to quickly test your game on your Android device using Unity’s built-in Play-in-Editor feature. Unfortunately, it can also be pretty difficult to get Unity Remote to work, since it requires some very specific configurations on both your Android device and your computer.
Available solutions online are often incomplete, inaccurate, or outdated (Unity Remote was released more than 4 years ago, and the Android development scene is very different from how it was then), so you often have to piece solutions from multiple sources to get one that works. After grappling for hours to get Unity Remote working on multiple computers (and a lot of frustration), I’ve decided to write a set of articles to save you the same frustration. Hopefully, this will save you from 9000 Google searches and a damaged keyboard.