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[Part 7] Question about the save system

Home Forums Video Game Tutorial Series Creating a Metroidvania in Unity [Part 7] Question about the save system

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  • #14952
    Aria
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    Hello, i was wondering if you could explain the purpose of the hashset of scene names and why we need it? I find that very unclear

    #14957
    Joseph Tang
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    While i am not the creator of the series, sceneNames helps to maintain a record of player progress and updates the map by showing explored areas as well as where the player is at the time of a saved game.

    Although other functions can be used instead of hashset, like dictionary or list, it’s relatively simple to use for this purpose. It can also prevent duplicate names from occuring, however takes a bigger memory space because of how hashsets work.

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