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Player moves outside tilemap chunk when playing

Home Forums Video Game Tutorial Series Creating a Rogue-like Shoot-em Up in Unity Player moves outside tilemap chunk when playing

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #11821
    yuun
    Participant

    https://imgur.com/l27NqHK

    Why is this happening and is it a easy fix?

    #11822
    Terence
    Keymaster

    Hi yuun, I’m not the series creator, but he has addressed this in the Part 11 video. Can you have a look and see if it solves your problem? I’ve tagged the time in the video where he explains the bugfixes / improvements.

    https://youtu.be/4U_f_qjOpZE?feature=shared&t=584

    #11827
    yuun
    Participant

    I watched through it and didn’t find anything on my problem

    #11828
    yuun
    Participant

    I’m only on part 3 so idk

    #11829
    yuun
    Participant

    Oh I figured it out. I just set the player body type to kinematic so it isn’t pushed around by stuff and that fixed it. Still confused on how my problem initially happened

    #11831
    Terence
    Keymaster

    Glad you figured it out. Sorry I wasn’t able to pinpoint the issue for you.

    If it helps, kinematic objects are objects that are able to collide and change the trajectories (i.e. velocities0 of other Rigidbodies, but are not able to have their velocities affected by other objects themselves. They are used in instances where you need moving objects to affect the physics of other free-moving Rigidbodies, but you also don’t want these moving objects to be affected by physics themselves, such as:

    • Moving platforms in platformers: If these moving platforms move off course, it may break your level!
    • Player or AI-controlled characters: You will need them to have Rigidbodies if you want them to be able to collide with and knock other physics objects around, but you don’t want them to be affected by physics themselves, since your own scripts will be controlling their movement.
Viewing 6 posts - 1 through 6 (of 6 total)
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